It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Thank you.
Some features of ATS will be disabled while you continue to use an ad-blocker.
originally posted by: chris_stibrany
a reply to: MichiganSwampBuck
Interesting idea.
I do know that the higher level or dense feeling of energy is palpable in ritual spaces/temples. That said, to go one step further and make this energy visual would require an intensely high level of focus and physical outpouring of energy/emotion, which normally would only be possible with bloodshed.
So I think this experiment requires violence which most people are not willing to commit for the sake of 'experimenting' . luckily.
originally posted by: kwakakev
One thread with a good case on this.
Urban Ghosts Urban Exploration (UGUE)
originally posted by: chris_stibrany
a reply to: MichiganSwampBuck
I just don't know how you could naturally recreate the events to program the residual haunting without some strong charge that shocks the EM spectrum/aether.
Non-naturally, perhaps some kind of EM device could be made that pulses the medium and records.
originally posted by: Blue Shift
Don't know. If energetic personality matrices had a tendency to attach themselves to places or objects as a kind of residual effect, then it seems like there would be more places that are extremely heavily haunted. Like the Emergency Rooms in most hospitals. People are always dying there, and in very traumatic ways. Seems like your average Emergency Room would be so thick with ghosts you'd have to shove them aside to get work done. Also churches. People pouring out there emotions in churches would seem to make them ideal places for ghosts to set up shop, but churches don't seem to be any more haunted than your average old Victorian house.
Anyway, there doesn't seem to always be a strong correlation between heavy emotional energy and residual haunting. Maybe there are some other factors involved, but what those are are anybody's guess.
originally posted by: chris_stibrany
a reply to: AaarghZombies
I should have been clearer. In my opinion, to PURPOSELY create a residual haunting, I believe you would need to include a very large charge, like bloodshed or perhaps torture. Conversely, it may be possible with some kind of bliss energy too but I think that would be even more difficult.
As far as the normal, non-purposely made residual hauntings, which as you mention are largely 'boring' or mundane, I think perhaps the mere repetition of the action throughout time, coupled with maybe a unique electromagnetic signature in the area would be responsible?
originally posted by: MichiganSwampBuck
a reply to: EternalSolace
not all residual haunts are related to strong emotions.
originally posted by: chris_stibrany
a reply to: AaarghZombies
I should have been clearer. In my opinion, to PURPOSELY create a residual haunting, I believe you would need to include a very large charge, like bloodshed or perhaps torture. Conversely, it may be possible with some kind of bliss energy too but I think that would be even more difficult.
As far as the normal, non-purposely made residual hauntings, which as you mention are largely 'boring' or mundane, I think perhaps the mere repetition of the action throughout time, coupled with maybe a unique electromagnetic signature in the area would be responsible?
originally posted by: EternalSolace
originally posted by: MichiganSwampBuck
a reply to: EternalSolace
not all residual haunts are related to strong emotions.
If they weren’t strong emotions, in some way, they wouldn’t be residual. Else it would defeat the purpose of residual.
originally posted by: MichiganSwampBuck
originally posted by: EternalSolace
originally posted by: MichiganSwampBuck
a reply to: EternalSolace
not all residual haunts are related to strong emotions.
If they weren’t strong emotions, in some way, they wouldn’t be residual. Else it would defeat the purpose of residual.
Perhaps strong emotional events create strong impressions and low level emotional events create weaker impressions.