posted on Mar, 16 2005 @ 03:03 AM
The last drop in card that needs to be added in addition to the Physics processing unit it the Artificial Intelligence Unit. Most games use the same
rewritten AI routines anyway, so rather than reinvent the wheel, they might as well be dumped onto a chipset to free up the processor further. That
could free up game developers from writing their own slapstick AI routines and leave it to someone else. Do you know how many attack, flee, and
pathfinding routines that are being recreated all the time, and then all the wasted development time trying to debug those routines? Its insane, they
should stop the madness.
Anyway, the Qubit is more like having states from 0 to n, where n is more than 1 as in a binary system. That makes for a pretty versatile transistor
as it were. A lot of those Quantum papers sound a little screwy anyway and involve a lot of disjointed logic. Basically it boils down to an Abacus
on a chip, where every row of tiles is like a Qubit. If your Qubit has 10 states, it can count from 0-9 all by itself without saying:
0000 = 0
0001 = 1
0010 = 2
0011 = 3
0100 = 4
0101 = 5
0110 = 6
0111 = 7
1000 = 8
1001 = 9
So you use up 4 bits to describe just one number. Very clumsy when you ramp up the math.
In the mean time, these companies should focus on making half states and quarter states of their regular transistors, by controlling their power much
like you would a light with a dimmer switch. Add a half state and you get 0, 1, and 2. Add a quarter and three quarter state to that, and you get 0,
1, 2, 3. When doing this, you could seriously reduce the number of transistors on the silicon while maintaining the same processing power. Also
there is a speed gain because some numbers can be represented without flipping back and forth some bits. A Pentium 4 with this capability would be a
monster of a processor, without all the theoretical Quantum crap. Plus they could add mileage to technology they already have and get to us faster.
Just call it the Faux Quantum processor.