posted on Feb, 14 2005 @ 11:19 PM
Made one of the most entertaining scenarios I've ever played in Civ 3 conquests. I'm playing America (like the F-15, though I tweaked it a little,
and I love America). The setup:
I have max Culture in Washington DC to start. (border width is influenced by this, I think my border is an 8 square radius)
In each square on my border, I have a barricade (major defensive bonus)
In each square on my border, there are several units:
1 to 2 Radar artilliries (fortified, so if someone attacks me, I can hurt them for up to 2 hp; the usual unit has 4 hp, up to 5 hp. each artilliry can
attack once, so after my 1 artilliry attacks, it waits for the next turn and my other units have to defend it)
8 Mechanized infantry (strongest defensive unit)
1 army (all of them I put 4 mechanized infantry which keeps the sme attack/defence values, but combines hit points, so if I'm attacked and have 5
hitpoints damage done, I don't lose a unit)
Within this radius are 6 air bases with 15 F-15s stationed at each. They're all running air superiority missions (blowing bombers out of the sky if
they try t bomb within an 8 square radius of the air base) with a 20 attack instead of the usual 8 attack. Defense is up to `6 on them (they dominate
the air)
Washington, my only city (I edited the slic files, so I can only have 1 city. Anything I take over is destroyed) has 20 F-15s running air superiority
missions, 40 Modern Armor (24 attack, the second strongest attack unit in the game I'm playing; usually the strongest, but I'll get into that), 8
ICBMs (US is the only nation that can have nukes; this battle would be over far too early if my enemies could have them, too), and 8 armies. They all
have Modern Armor attached.
America has several units no other nation can build:
ICBMs and tactical nukes
F-15s (very powerful stealth (in my world) fighter/bombers)
Modern Paratroopers (most powerful attack unit in this scenario. They have a 36 attack but only 11 defence. They can parashoot within 19 squares, but
have to defend themselves before attacking, so I need to build a lot of them before going after the nearest city)
Armies (you need 4 cities for armies, so the armies I start with are all there is)
The enemy consists of 30 empires playing at SID difficulty level (the hardest). They have a locked alliance, so they always are at war with me, and
never fight eachother; they share tech, as well, which takes each empire 1 turn to develop. I have all techs to start with. Took about 10 turns for
them to catch up. Max number of cities per empire before they start to riot is 120; even as I wipe out empires, others can still build in their place
and not suffer from side effects.
By having only 1 city, I can only build 1 unit per turn. The enemy starts with 12 offensive units and 8 defensive units per city (600 units to start)
and can build 1 unit per city per turn max. The automated factory (modern factory which takes them about 4 turns to build on the superterrain I
created after the 10 turns to get the tech) produces 100 shields per turn, and eradicates pollution.
This has been a blast. I haven't had the chance to take the offensive, though I have about 18 paratrooprs itching for a fight and all my F-15s. I
have lost about 6 defensive armies, and my perimeter has been breached in one square. My offensive armies flattened them, tho. There are only 18
empires left, as I took advantage of my begining advantage with the paratroopers. I stil have all 8 nukes, but lost my uranium source so I won't be
making any more (dang, should have build ICBMs instead of paratroopers at the beginning). hI have all my tank divisions, still, I haven't deployed
them yet. Mostly playing defense except with half of my F-15s(the rest are blowing their bombers outta the sky)
THIS GAME ROCKS! Just thought I'd shar. I think I'm going to nuke babylon (really powerful in this game) and destroy it with a paratrooper. Y'all
be good!