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NVIDIA Reveals Holodeck, Its Groundbreaking Project for Photorealistic, Collaborative VR

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posted on Jun, 1 2017 @ 05:16 PM
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Very interesting perspective on technology from NVIDIA. Engineering from home?

Nvidia


The demo took the GTC audience inside the design review of a $1.9 million Koenigsegg Regera supercar. They watched engineers in the Holodeck environment explore the car at scale and in full visual fidelity, and consult each other on design changes in real time.



Holodeck makes it easy to import and beautifully render enormous models without geometric simplification. In the case of the Koenigsegg car, the model was a jaw-dropping 50 million polygons. This means creators can skip the time spent simplifying their models for VR, and spend more time exploring them at full fidelity.


This is just amazing. I really don't have much else to add other than picking my jaw up off the floor.

Beautiful, both the car and technology.



If you can't watch the video it's a tour of what the technology does... you really need to see it to understand.



posted on Jun, 1 2017 @ 06:43 PM
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I like how this topic has 10 flags an no responses because everyone's just in awe



posted on Jun, 1 2017 @ 06:57 PM
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a reply to: Ghost147

It's hard to wrap your head around.
edit on 1-6-2017 by toysforadults because: (no reason given)



posted on Jun, 1 2017 @ 07:01 PM
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a reply to: toysforadults

I think the main reaction that devolops from seeing this form of technological progression is imagining what implications it will have within our life time.

Everyone is imagining full-immersion virtual reality, and news tidbits like this just help to confirm the projected release of said technology.

Can't wait! Should only be 8-12 years until then



posted on Jun, 1 2017 @ 07:02 PM
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a reply to: toysforadults

I know people are going to go off the rails about cars and gaming and such, which is great mind you!

However, think of the implications to rebuilding historical monuments and ancient civilizations!

Really looking forward to the next 10-20 years in computer technology. We are at the precipice of creation with software and hardware. 3d printing for example...with alloys!



posted on Jun, 1 2017 @ 07:07 PM
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a reply to: Ghost147

Now researchers from around the world can collaborate in real time.

This is going to be a very effective advancement that increases the already rapid evolution of technology.



posted on Jun, 1 2017 @ 07:08 PM
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a reply to: JinMI



Not sure if this is real but apparently this is where we are headed with VR next.



posted on Jun, 1 2017 @ 07:12 PM
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Ok pick the car or the room .
OOOO man star trek eat your heart out .
Car Room Car room .
Ok I pick room a car that nice imange what kinda of women it could create .
God and to think at 3 I watched Neil land on the moon with a 1.5 meg drive computer control .
Who needs alien teck we have our own really cool stuff ( probably why aliens are coming here lol .



posted on Jun, 1 2017 @ 07:30 PM
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a reply to: toysforadults

Being a big gamer myself, I think it's pretty neat.

However, think of the educational applications this could hold. Imagine taking a stroll through your home town as it was a hundred years ago..or more!

Imagine being able to hike through the ancient Egypt valley and observing artifacts in precise size and scale within the created environment!

Walk on the moon?



posted on Jun, 1 2017 @ 07:31 PM
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a reply to: toysforadults


Lends credence to the theory we are all just a simulation in an advanced civilizations supercomputer



posted on Jun, 1 2017 @ 07:33 PM
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a reply to: JinMI

Or simulate a combat environment... let's go even deeper... simulate the death of a loved one...

Major implications.

What about seeing earth from space and being able to allow a larger % of the population to experience the overview affect?



posted on Jun, 1 2017 @ 07:33 PM
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a reply to: norhoc

Positive and negative are binaries.



posted on Jun, 1 2017 @ 08:21 PM
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a reply to: toysforadults

That demo video didn't really show anything, it wasn't actual footage from their platform. About the only things they did show were changing material colors (a simple operation), and the explosion trick which is a fairly simple VR special effect.

The main thing the article mentioned was that engineers got to design in VR, which isn't really an nVidia thing so much as a feature of the engine they used which was UE4. The problem with that feature (and I've used it myself) is that designing in VR is actually pretty tedious, all too often you need/want to get out of VR to write a script, change some variables, etc. I've found that it actually makes things harder.

As far as the 50 million polygon thing goes, it looks like they were just looking at a single still model, which lets you get by with a lower frame rate. If you add animation you really want 90 fps, but if it's just looking at something, about 60 will do. I wonder what hardware they were using though. My work desktop which runs dual 1080 TI's can handle about 25 million polys in VR smoothly. My work laptop which is a 1080GTX can handle about 10 million. That's for a still model, with animation it's about 5% of that. 50 million would take some pretty specialized hardware, but neither the article or video really went into detail with that.



posted on Jun, 1 2017 @ 08:21 PM
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originally posted by: Ghost147
I like how this topic has 10 flags an no responses because everyone's just in awe


I'm not
Then again, I work with this stuff every day.



posted on Jun, 1 2017 @ 08:27 PM
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originally posted by: toysforadults
Now researchers from around the world can collaborate in real time.


We already had that. It's actually not all that effective to have multiple people working on one scene the way the video implies though. It tends to lead towards people overwriting each others work, issues with file locks, and A LOT of time making sure everything is synchronized.

There's a web utility that shares a screen and streams it at 20 fps, there's sharepoint (good for voice, but VR streams at 6 fps), and there's cloud servers. A mixture of that is already sufficient. Besides, 90% of computer work is done on the whiteboard, you only hop into VR to build it once it's properly planned out. Or you should, at least (another reason I don't like the UE build in VR feature).



posted on Jun, 1 2017 @ 08:30 PM
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originally posted by: JinMI
Walk on the moon?


You can't really walk in VR. I've got my own personal VR studio in my house, it's a 15x20 room. I've got access to one at school that's 40x40. I've got a personal space at work that's about 10x15.

The problem, is that when you work on any product at a decent scale, you quickly run into the bounds of the room. You also need the room to be clear. You wouldn't believe how many times I've bumped into people, desks, tripped over dogs, tripped on the VR wires, walked into walls, and so on. Even in the large spaces, they quickly become, not so large. Most VR that incorporates movement uses a teleporter system for this reason. That or the person stands on an omni treadmill... but those have other issues.



posted on Jun, 1 2017 @ 08:33 PM
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a reply to: Aazadan

Within context of the 10-20 year mark. I'm aware of the current possibilities in theory anyway.

Whether it be a water chamber or some sort of vacuum chamber, that limitation can be surpassed in time. Perhaps by some sort of mind/muscle manipulation..now that's a scary thought.



posted on Jun, 1 2017 @ 08:54 PM
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Not really groundbreaking imo. just VR v2. I am far more interested in mixed VR coming out. I have basically given up excitment about the current AR systems, but mixed AR/VR is gonna be where its at I think.

I'll buy it if its affordable, otherwise meh, I am fine with my oculus rift atm until a next real leap comes. I skipped all the variations of ipad and iphone also, I tend to go for new goals, not just a few yards gained per evolution. They will milk every single step if people pay for it.



posted on Jun, 1 2017 @ 08:56 PM
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originally posted by: JinMI
a reply to: Aazadan

Within context of the 10-20 year mark.


in 20 years there will be improvements no doubt, but mind bending diffferences are unlikely.
Not from a tech standpoint, but from a rollout.
the desire is to get money at every single phase of development, so it will artificially slow the process simply to make sure they can really absorb as much wealth as possible for every step.



posted on Jun, 1 2017 @ 09:09 PM
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originally posted by: JinMI
a reply to: Aazadan

Within context of the 10-20 year mark. I'm aware of the current possibilities in theory anyway.

Whether it be a water chamber or some sort of vacuum chamber, that limitation can be surpassed in time. Perhaps by some sort of mind/muscle manipulation..now that's a scary thought.


Brain powered movement is really no different than a teleporter system. You move, but your legs don't feel you move. Some people are fine with that, as someone whose a bit VR intolerant (odd I choose to work in it, I get VR sick very easily) moving when I know I should be walking really screws with me because it totally changes my sense of perception. There's direction pads you can use now, in addition to point and click teleport systems, in order to move without walking, but it's just not the same. Sometimes you want to move around and get down and look at something. For that you need a large room. The bigger the object, the bigger the room.



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