posted on Nov, 21 2016 @ 10:13 PM
Ive done just about everything you can in the games industy from modding existing systems to creating whole new engines, from level design to 3d asset
modeling. Ive started right back in the day with 68000 processors, bbc micro,atari,spectrum, Amiga to pc. Ive worked with Code Masters, Atari and Epic
and EA. Currently im only active with 3d model asset creation with TurboSquid who sell to companies like Pixar and Raytheon.
I dont want to put you off your idea but if you have no existing background in games creation you are talking about climbing a mountain blindfolded
with no arms and legs. Just the mention of call of duty aspects in a game would require a cash input that is off the charts.
Unity is a great engine to start building an idea around to produce a proof of concept demo that might allow you to crowd fund going on to the next
stage of development. But the idea that all you need is someone who can code to help pull this off is just beyond rediculous. The teams that have to
put together to create call of duty and warcraft are either huge or medium sized but backed by huge sums of cash.
People have managed to put all this together themselves but you usually find that these are people with an already solid understanding of the industry
and who are coders themselves. The dedication and coordination needed to get something like this to market is extreamly high. It can take years just
to get the proof concept demo produced if you are trying to create something totally original. Extremly talented people dont just jump on board
because you might have a good idea. They are not going to waste thier time and effort in working on something for free in the hope it might take off
at some point when they can just go and work for a company that pays them good money for thier skills upfront. Most teams break down in less than a
year unless they are being well paid.
My advice is look into unity ,the unreal engine or even steam. Learn exactly what it takes to build something small from the ground upwards and them
you will have a more realistic idea of the goals you will have to achive to produce something that will someday get to market.
edit on 21-11-2016 by PhoenixOD because: (no reason given)