a reply to:
amsterdamn87
You sound like a creative director like myself.
I tried getting into the gaming industry only to find out they are doing the same thing over and over and over and over and over again.
I know a few people who have worked for neversoft, electronic arts, and creative destructions.
Making a game is the easy part. Getting it published?
You are better off starting with a little taste of what you and a team can accomplish.
I tried to get with a small group of people just to create a simple game.... but they all wanted to create a WoW killer.
One of them wanted to do a casino card game...
They want money.
Which is why I say they do the same thing over and over and over again.
Sometimes you get the ones who enjoy plaYing the games so much that they create a world only they can enjoy.
Some of them are lazy as # and don't try to fix anything.
Others have sick and twisted ideas for games.
What I have done is created a bunch of music for an rpg game I wrote a bit of a story to.
I took the basic ideas behind the black plague, the Salem witch craft trials, and a bit of science fiction.
I did as much as I could to try and bring this rpg to life but I didn't have a team behind me who had the same ideas. Everyone I shared it with said
my game is too ambitious.
So I threw them an idea for a little 2d racer to raise funds for a bigger project...
Well that's when the others decided to dismantle everything I had created and tried to turn it into another twisted metal game.
It would have been easier if they stuck to 2d instead of going 3d.
Then one day someone stumbled upon an rpg game engine that no one could control.
I ended up leaving the company because they just wanted to generate money and fast.
The people I know in the gaming industry are coders, and a few CAD artists.
I have worked with several different gaming companies for free by simply testing their games. My name has come up in the credits as one of the lead
testers.
But I never received anything more than free copies of games, a few t shirts, and maybe a few cheat codes along the way that no one knows exists. But
because of an NDA I can not share them.
Anyway what you should do is look around for gigs on Craigslist for video game creations.
There are also several sites that can help you, or that you could help out on yourself.
You should start in the indie scene.
Sometimes you will be able to get a small team building up an awesome 8 bit game. Or you might find some incompetence along the way.
But as far as your idea ever taking off? You gotta come up with the funds to pursue it.
You might as well avoid patreon, go fund me, and kick start.
You are better off talking with investors. As in people who live around your area with a few thousand dollars to offer to get your game up and
running.
You might also want to hire yourself a lawyer specifically for business purposes. But make sure you don't swindle people out of their money. Investors
hate losing money, so you better find a team that has not only talent, but compassion, and a love for what they do. If you have a team that just wants
money for their work avoid them.
It is a tough business.
But when it comes to consoles?
You are better off getting a team together and asking a big name publisher if they have any titles you could start up.
But if you are independent you may need to contact sony, microsoft, or Nintendo and see if you can buy a software development kit. Or SDK for
short.
If they turn you down, keep asking to purchase one.
You need to have a company name and that takes time. You have to sign up for it within your state or country. Get a llc license and that should get
you going until you can become a proper corporation.
You have a long way to go with consoles. Just bare in mind that consoles are not personal computers. What ever you make on consoles can not be the
same on different platforms. They all have a lot of detailed contracts you have to agree and sign on with.
Like back on ps3 vs 360 vs nintendo.
They limit you if you try to do a multiplatform release. It is ridiculous but hey... they take care of drm issues and hackers.
So... get a team together and start an independent company. Find people who have more than devotion for creating games. You might go far. But remember
to check up on the details. Always have a lawyer available for your company. Don't make the same mistake I did.
Otherwise later on in your adventure you will have to face the consequences.
I know someone in the movie industry who signed a contract and is now... well... crazed and annoyed by it. He is stuck with a ten year contract and
hasn't produced but 1 movie. He made the decision to accept investors money and spent it on himself for living instead of making the film.