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originally posted by: muzzleflash
a reply to: IsaacKoi
Do you know if Aristomenis Tsirbas has commented on being recognized for this yet, or how it was created?
I'd be interested in his explanation.
Thanks Isaac.
originally posted by: IsaacKoi
originally posted by: muzzleflash
a reply to: IsaacKoi
Do you know if Aristomenis Tsirbas has commented on being recognized for this yet, or how it was created?
I'd be interested in his explanation.
Thanks Isaac.
He has referred to the video on a couple of his Facebook pages, just saying it is his new video - but not yet commented further. I've asked him a question or two, but not had a response ... yet. (With one of his previous hoaxes, he was quite talkative when approached by the main stream media).
Most of his posts on his Facebook pages are about the number of views he has got so far for his various videos.
originally posted by: StargateSG7
originally posted by: jedi_hamster
originally posted by: tigertatzen
a reply to: StargateSG7
I envy your technical knowledge.
don't. he's been babbling technical nonsense for years now. trolling, basically, to appear knowledgeable, while having no idea what he's talking about.
as for the video, doesn't really matter that it's a hoax. the underlying message about life and death may still be very well true. actually, i guess it is, to a degree. stripped down a lot, yet the basic truth is there.
travelling light years just to go to the past - that is BS though. someone with that knowledge would be able to jump through time like we travel through the timezones.
===
Back again I see...Actually Mr. Hamster I actually DO know what I'm talking about
aka with regards to video systems, my education is from
Southern Alberta Institute of Technology with a Diploma
from the Cinema, Television, Stage and Radio Arts program
specializing in Broadcast Television Operations (Graphics)
And 25+ years of Video Production experience
(Maya/Alias/Lightwave/Premiere/etc, etc)
So I think I know what I'm talking about
when it comes to video. Not to mention
I have all the SAME gear in the photos....
Anyways, how was I supposed to know that the "Undocumented PC"
and "Bitmapped graphics" and "Graphics Gems" textbooks
I have on my shelf contains your code?
P.S. - I can't remember CGA and DOS interrupt coding from 1986 anymore!
I work in C++/Delphi mostly these days....with the odd GPU coding!
Don't have too many sour-grapes about my expertise,
It's what it is...now that I know enough about your
programming background I will concede to your machine
coding expertise. In my case I'm far too busy trying to
keep 32 incoming live 4k video streams in perfect
frame-sync in a Direct-X and Linux environment
which darn hard enough as it is doing that!
====
Regarding the travelling light years to get to the past
is not necessarily untrue! As our Galaxy rotates and
our planet wobbles up and down in a sine-wave
type oscillation up above the galactic disk and
back down again, that linear distance indeed
is several hundred thousand light years rotationally
and several tens of light years up and down from the
galactic disc plane. So in order to get to OUR TIME,
from the far future you DO in fact must travel many
light years to get to the physical point where our
solar system and planet WOULD HAVE BEEN in
the time travelling alien's past from his
far-future location.
originally posted by: StargateSG7
The movement is great but it wasn't done in Maya or Alias
because of the unnatural blooming on the shoulders and head
caused NOT by overhead lighting but rather by bad diffusion
as hard light goes to softer edges. That's typical of Blender
and Lightwave. (cheaper/faster 32-bit rendering vs
slow full 64-bit rendering causing striations on edges
or a bad convolution filter for the edge blurring)
originally posted by: KarmaComa
a reply to: bknapple32
Well, first of all, the "alien/future human" speaks a very goo English
originally posted by: nOraKat
That's a great costume.
It's definitely produced post 1964 simply because of the audio effect that is used on the voice. That sort of digital signal processing did not exist yet.
Also I hear this sort of species is telepathic and do not have mouths.
In some documents/stories they say there are different greys from different periods in the future.
originally posted by: StargateSG7
32-bit and 64-bit floating point or integer numbers
used in calculations on indivudal or groups of pixels
can VERILY MUCH affect rendering quality! YOU as a
programmer should know that!
I WAS NOT referencing 32-bit software vs 64 software
as to it's MEMORY ADDRESSING AND MEMORY ALLOCATION
capability but rather the PRECISION of real numbers.
The lower the precision (i.e. 32 bit vs 64-bit floating
point numbers) USUALLY the lower the quality unless
some sort of anti-aliasing, de-blocking and/or blurring
functions take place during or after rendering rendering.