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originally posted by: wdkirk
Freemium games harm the consumer? how? Personally targeted marketing to get your money?
If this style of marketing for freemium games makes you uncomfortable, tough. Quit. Get out or don't play at all. There is no such thing as a free lunch or a free game. Buy games with a one time cost, or else game makers will continue to focus on all marketing tactics to get your money.
originally posted by: IgnoranceIsntBlisss
originally posted by: wdkirk
If this style of marketing for freemium games makes you uncomfortable, tough. Quit. Get out or don't play at all. There is no such thing as a free lunch or a free game. Buy games with a one time cost, or else game makers will continue to focus on all marketing tactics to get your money.
I'm no longer a gamer, despite being a bonafide expert on gaming tech / industry.
And the discussion here is framed around what this is all going to do to an entire generation growing up where these are effectively the only games in their phones.
originally posted by: Aazadan
originally posted by: wdkirk
Freemium games harm the consumer? how? Personally targeted marketing to get your money?
If this style of marketing for freemium games makes you uncomfortable, tough. Quit. Get out or don't play at all. There is no such thing as a free lunch or a free game. Buy games with a one time cost, or else game makers will continue to focus on all marketing tactics to get your money.
I don't play those types of games. Never have, never will. The reason I won't play them is because they're predatory. I have no problem with these companies making money, incase you missed it I'm a game developer. But when their business model is based on predatory practices, I take issue with that. There are many other ways to charge for their product, they don't bring in as much revenue though which means that everyone who wants to compete in the arena of mobile games has to go towards this model right now. Long term, it's a very bad idea for these companies because eventually there are going to be some major lawsuits going on over these practices.
originally posted by: wdkirk
You mean like the Call in Party lines from the 80's and 90's that targeted lonley people who racked up enormous phone bills?
originally posted by: Aazadan
originally posted by: wdkirk
You mean like the Call in Party lines from the 80's and 90's that targeted lonley people who racked up enormous phone bills?
I don't look upon those very favorably either, but they're not as bad as what mobile games are doing right now.
originally posted by: wdkirk
www.psychguides.com...
The last one is my favorite.
According to learning theory, addiction is simply a learned behavior. In other words, people learn to engage in addictive behavior according to well-established learning principles.
...
People may learn addictive behavior through classical conditioning by pairing the pleasure of addictive substances or activities, with environmental cues.
...
Operant conditioning is a second type of learning. A system of rewards and punishments forms the basis for this learning. If the first use of a substance is a rewarding experience, we are more likely to return to it. Likewise, without unpleasant consequences to addiction, there is little reason to stop.
www.amhc.org...
Classical conditioning and operant conditioning describe how we learn from direct experience. This is called social learning. Social learning is the most common way that people learn.
...
People have a powerful need for social interaction. Therefore, it becomes important to consider the compelling social nature of many addictions. Many types of addiction require at least the cooperation of other people. Some types of addictions afford opportunities for pleasing social discourse and interaction as well. For example, heroin addicts often help one another obtain and use the drug. Alcohol is a frequent and often central feature of many social venues. Gambling casinos strive to provide an exciting social atmosphere.
As addiction progresses, there are fewer opportunities for the addicted person to interact with healthy, non-addicted persons. This is because friends and family eventually disengage from the addict. Simultaneously, the addiction occupies more and more of the addict's time. Gradually, the addict's entire social circle becomes other people who are associated with the addiction.
www.centersite.net...
originally posted by: IgnoranceIsntBlisss
a reply to: Wide-Eyes
Negative!
EA's hijacking of Westwood,the inventors of the CNC franchise, EA obliterated the gameplay of Yuri's Revenge... while deliberately demolishing the online multiplayer scene of YR in pursuit of forcing everyone to have to buy THEIR new "Generals" version.
originally posted by: jellyrev
freemium for mobile games
DlCium for platform games- seems most games nowadays are released unfinished as the time it takes to make a game now is a lot. Takes a year or two of DLC's for a lot games to reach maturity.
Freemium is not aimed at conventional gamers, it is aimed at the general population who generally does not get enough reward from conventional games.
originally posted by: lavatrance
wait til they tie in vr
originally posted by: jaws1975
A couple of years ago my son who was around 7 at the time was playing one of these freemium games, every now and again we would let him spend his allowance money on upgrades in this game. That is until we got a $600 bill! Apparently the geniuses at iTunes have a default setting when you initially buy the upgrade and enter your password to verify the purchase there is a 30 minute window where you can continue to buy all the upgrades you want without having to reenter the password. So my son being the schemer he is found that loophole and went crazy. My wife had no idea this was possible and thought somebody had hacked the account, so she called apple and they did reverse the charges and told her how to change the settings so that you have to enter the password every time.
My question at the time was how in the world would itunes or the game allow that much money to be spent on a kids game?