a reply to:
southbeach
Just sent you a PM.
Here are some notes about Quest Design, from the Quest in the system:
Quest Designer
Quests are the "missions" that drive the game. These missions fall (broadly) into two categories: Skill acquisition, and Acts of Service.
Generally speaking, Quests should be nested - that is to say, one Quest leads to a more complicated one. First level/tier Quests are generally the
ones that involve learning a new skill, while their more advanced cousins are the ones that involve helping others.
They must be actionable, and have a specific, quantifiable goal that can be attained.
In general, the right approach is to provide background, explain in detail what is to be done, then break it down into specific action steps. I
personally use a "recipe style" format that seems to flow pretty well.
One of the major goals here, is to make sure that Quests can be completed for free, or for minimal cost, so part of their design needs to include
information on sourcing whatever materials are needed to successfully complete the mission. IE - if the quest is to build a greenhouse, then plans
and schematics need to be provided, along with recommended sources for free materials (craigslist's free section, freecycle.org, etc). These sources
should be LEGAL (ie - if the mission is to learn a new language, we don't want to recommend using Bittorrent to download an illegal copy of Rosetta
Stone).
It's also fine to mention paid solutions *(ie, buy a shelter logic greenhouse (link), or buy a copy of rosetta stone (link), or whathaveyou, but we
absolutely want to ensure that players have a chance to complete the quest using free materials.
Verification is a vital component of Quest building. There has to be some kind of verification, or we can't properly credit the Quest's completion.
Each Quest has a Quest Administrator, who monitors the Quest he/she is assigned to, answers questions from participants, and conducts the
verifications (so basically, he's like an Associate Professor).
Don't worry about rewards or XP values for the quests - those will be assessed and assigned later on.
-=Vel=-