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originally posted by: ServantOfTheLamb
There are concepts about a virtual universe that simply wouldn't change regardless of the complexities involved. For example, virtual time will remain the same.
originally posted by: verschickter
a reply to: FormOfTheLord
It´s a theory, not factual proof. I noticed you posting statements lately as they are proofen right. Maybe this time, here and now you can show the "factual proof". Most people here have seen the vids on ATS for years...
originally posted by: Char-Lee
Not on subject but can you tell me, when i play Everquest, I have a healer character that is supposed to heal my avatar Wizard in the game. Sometimes out of the blue she runs away and will take off across the zone and leave me to die :-)
is this part of the program, a flaw or a problem in the particular area or zone in the game? Just very curious.
I don't think that day was a literal 24 hour day as we know it. Because how can there have been a day if earth wasn't created yet.
Creation Day 1 (Genesis 1:1-5)
God created the heavens and the earth.
originally posted by: 0zzymand0s
a reply to: Krazysh0t
Pure speculation here but IMO -- most of our complicated choices could be reduced to two or three choices in actuality and few would notice the difference. Party politics is a fantastic example of this phenomenon.
Most humans only imagine they are truly complex. Their choices can generally be mapped over time to a simple "IF, AND or OR" gate and most of the complexity will be inferred through subtext.
originally posted by: 0zzymand0s
a reply to: Krazysh0t
I agree that humans generally (and apparently) have the option to make choices from a more complex array, however -- I would argue that they simply don't (most of the time).
In hindsight -- we often believe our own choices are / were complex, when they quite often are / were not.
Again -- most of our decisions can be mapped to "IF / AND / OR" and the result is functionally identical to a simple array, no matter how complex we imagine our motivations were / are in retrospect.