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originally posted by: Gothmog
a reply to: buni11687
First , I do not see the amount of RAM or speed listed. Very key to running the newer games. 8-16 gb of ddr 1600 should suffice)
Second . back around 2008 or before , both Intel and AMD came out with statements they no longer were pushing the processor speed any more , but were turning all attention to efficiency . A 6 core processor at 3 ghz will actually perform better than a 4 core at 3.3ghz or 3.5ghz
Third , GPUs only count for loading textures. All the rendering is done by the above mentioned processor. The only "GPU" that would assist in the rendering would be something like the Nvidia Tesla card.
Fourth , and not least the HDD speed. All those 2048 or 4096 textures are loaded to the HDD. It is almost #1 in the lag or choppiness in games
conclusion : [...] We can definitively state that our gaming performance as shown prior on our HDDs is exactly the same under the SSDs; there is no difference in gameplay performance
No the GPU does not "compute" anything. It merely loads textures and processes the frame.The rendering as I said comes through the CPU.
More recent graphics cards even decode high-definition video on the card, offloading the central processing unit. The most common APIs for GPU accelerated video decoding are DxVA for Microsoft Windows operating system and VDPAU, VAAPI, XvMC, and XvBA for Linux-based and UNIX-like operating systems. All except XvMC are capable of decoding videos encoded with MPEG-1, MPEG-2, MPEG-4 ASP (MPEG-4 Part 2), MPEG-4 AVC (H.264 / DivX 6), VC-1, WMV3/WMV9, Xvid / OpenDivX (DivX 4), and DivX 5 codecs, while XvMC is only capable of decoding MPEG-1 and MPEG-2.
It is becoming increasingly common to use a general purpose graphics processing unit as a modified form of stream processor. This concept turns the massive computational power of a modern graphics accelerator's shader pipeline into general-purpose computing power, as opposed to being hard wired solely to do graphical operations. In certain applications requiring massive vector operations, this can yield several orders of magnitude higher performance than a conventional CPU. The two largest discrete (see "Dedicated graphics cards" above) GPU designers, ATI and Nvidia, are beginning to pursue this approach with an array of applications. Both Nvidia and ATI have teamed with Stanford University to create a GPU-based client for the Folding@home distributed computing project, for protein folding calculations. In certain circumstances the GPU calculates forty times faster than the conventional CPUs traditionally used by such applications.[34][35]
originally posted by: Gothmog
a reply to: WeSbO
No the GPU does not "compute" anything. It merely loads textures and processes the frame.The rendering as I said comes through the CPU.
Before we start talking about the clock frequency, let's get some terminology straight: the board that you stick in to your PCI express slot is the videocard and the processor on that board which renders your 3D game world, desktop and other stuff is called the GPU. The GPU really is a processor just like the Intel or AMD processor that sits on your mainboard. It is however a highly specialized processor that is designed specifically for the types of calculations that rendering a 3D world require. For this purpose this processor has multiple cores just like the CPU on your mainboard.