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originally posted by: A51Watcher
And I think someone with 22 years experience using PTM software is quite familiar with how 'it is meant to be used'.
originally posted by: ArMaP
Only if you have a light on a specific point in the UFO lighting up and illuminating the UFO, then that light goes off and another one turns on, on a different position, and illuminates the same areas of the UFO that were illuminated by the first light.
PTM works by comparing the different lighting from the different sources and creating a virtual model of the surface based on the different shadows created on the whole object by the different light sources.
originally posted by: ArMaP
originally posted by: A51Watcher
And I think someone with 22 years experience using PTM software is quite familiar with how 'it is meant to be used'.
I went looking for confirmation before answering this, and I got the confirmation from the man that created PTM, 15 years ago, so, whoever did the video cannot have been using PTM for 22 years.
originally posted by: A51Watcher
It appears this is your first exposure to PTM Armap, yes?
Or do you have a copy you can process images for us?
Programs such as Autocad and PTM provide features and options to accommodate different goals and solutions.
The link to the PTM website is just for basic explanation, as PTM (software) works in many ways.
For PTM you do not need an actual physical light source.
You can perfectly create PTM in a virtual environment.
In a computer you can shine artificial light from every angle you want and also at every intensity you want.
As you can see in the video, that is exactly what is being done, shining an artificial light from different angles at the object.
And what a coincidence!..., no what what angle the light is coming from, we see an oblong spheroid shaped object.
What are the odds huh?
originally posted by: A51Watcher
Confirmation is code for wikipedia huh? LOL
It is correct the name PTM is 15 years old but the technology itself is much older.
That someone claims to have "invented" PTM is really funny as the military intel has been using the technology much longer.
originally posted by: FosterVS
Just for interests sake, I would like to see this same process tried on, oh I dunno, maybe a shaky out-of-focus video of a Janet airlines landing light? Or maybe a military flare?
and moving the light from left to right (for example) on an image of a face (for example) doesn't change the shadow of the nose from one side to the other. If it doesn't change the shadows, what does PTM have to work with?
originally posted by: undo
the light is already moving on the ufo. there's more than one light source on the ufo, and it is spinning (the ufo, that is).
originally posted by: ArMaP
originally posted by: undo
the light is already moving on the ufo. there's more than one light source on the ufo, and it is spinning (the ufo, that is).
Is the light changing position on the UFO? If the light is fixed on the UFO and the UFO is spinning then there aren't any changes in the light and shadow, as the light remains in the same spot on the UFO.
I think that, even if the light was moving on the UFO, those images would not be useful for PTM, as a light on the object projects shadows in all directions and PTM is expecting light sources external to the object, so all the shadows are projected in the same direction for it to be able to calculate the normal for each pixel, from which it can create a reproduction of the texture of the object.
originally posted by: undo
the ufo is spinning.
it has light sources on it that are spinning also, and there may even be light sources on it, that remain stationary, as well (those parts of the ufo that are not spinning).
meanwhile, as the spinning part is spinning, the entire craft is also changing angle relative to the viewer.
originally posted by: undo
since each image is a moment in time where the angle is snapshotted, but is being acted upon by variations in light vs. the spinning of the light sources as the angle changes, whether stationary / turning or spinning/turning, there are plenty of opportunities for sensitive graphics software to pick up nuances in light and shadow.