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originally posted by: wildespace
a reply to: K3vMan
Indeed. There are Apollo transcripts of turds floating inside the Command Module (they had to poo into plastic bags, then put some disinfectant in there, so it's no big surprise that some of the "product" has escaped).
Why would NASA include these incidents into a faked mission? And why fake the failed Apollo 13 mission?
But really with this technology you can also prove that Luke Skywalker really did build c3po back when he was only a kid on Tatooine.
originally posted by: wildespace
Are moon hoax believers prepared to engage their minds and engage in meaningful discussions, or do they just throw some general accusations around and move on?
originally posted by: WeAre0ne
a reply to: jedi_hamster
You may be a basic programmer, but you are no graphics programmer that is for sure. GPUs don't do any "magic" things. They are just dedicated tiny super computers basically. They are more suited for repeatable mathematical tasks, and can do more instructions per clock compared to a standard CPU. Programmable shaders do most of the work, and allow graphics programmers to move most graphics related work onto the GPU instead of the CPU. But it's nothing special really.
You are trying to claim Unreal Engine 4 mixed with a special GPU from NVIDIA are doing some magical light rendering that nobody else can do, and that is just not true.
The demo shown in the OPs video of VXGI simply uses a global illumination algorithm based on a metropolis light transport (MLT) variation which impliments the metropolis-hastings algorithm. This method of rendering has been around for quite a while now, and there are multiple SOFTWARE ONLY (some freeware) implementations already available.
For example:
NVIDIA Iray - www.nvidia-arc.com...
Indigo Renderer - en.wikipedia.org...
Kerkythea (FREE)- en.wikipedia.org...
Maxwell Renderer - www.maxwellrender.com...
LuxRender (OPEN SOURCE) - en.wikipedia.org...
Like I said in one of my lasts posts... The only thing special about NVIDIAs GPU and UE4 is that they can do the rendering in real-time. Currently, software-only implementations of the same lighting renderer exist, but can not render in real-time, and can take several minutes or even hours to render scenes depending on complexity of the scene and light settings. Some professionals have CPU farms just to do entire CGI movies.
NVIDIAs GPU design just has a built in function that will turn a 3D scene into voxels quickly, which then makes the lighting algorithm (which has been around for a while) quicker.
Anyone can do the same experiment done by NVIDIA with free open source software. The scene is actually quite simple, and you wouldn't even have to go into the same detail as NVIDIA did on the lunar lander to prove their ultimate conclusion (that Armstron's suit was reflecting lots of light, and acting as a light source).