posted on Feb, 25 2013 @ 01:03 PM
So a couple billion years ago this game was released. The game has no title but has been referred to by many players as "Real Life". No one knows
the true identity of the developer but many players call him/her "God".
It's a groundbreaking game, the first game ever created as far as anyone knows. It was the first game to use 3d graphics, and probably the best one
at that. The graphics are pretty amazing, with an unparalleled level of detail it is truly immersive.
It would probably be classed as an MMORPG but contains elements of pretty much every genre imaginable. Gameplay is non-linear, set in an open world
with no clearly defined objectives, so you can potentially do whatever you want. The economy is purely player driven and uses multiple currencies.
Best of all it is nearly free of bugs and glitches.
Sounds like a pretty amazing game right? Well there are a TON of glaring flaws in the game design, lets take a look:
Character Selection
The character selection system, if you could even call it that, is fundamentally broken.
When you start out, you are randomly assigned a race and gender, then spawned in a random pregnant female player's body. Your mother (the pregnant
female player) then painfully pushes you out of her body and gives you a name (You don't even get to choose your own name!!!). At this point your
character is so weak that you literally can't even feed yourself and are totally dependant on your mother for survival.
A ridiculous number of players don't even make it past this first part. You could be spawn-killed by a doctor class (we'll get to classes later) by
accident (rare, but it does happen), or if your parents requested it (yeah, some players are pricks like that), you might die due to random flaws in
your character (could this be a bug? product of a flawed spawning system?) or even flaws in your parents character.
Your mother, and sometimes another player, usually a male player called your father, are responsible for keeping you alive and teaching you basic
skills like walking, talking, reading and avoiding things in your environment that can damage and kill you. There is no tutorial, so hope that your
parents don't completely suck at the game.
There is no way of viewing your attributes, which are randomly assigned when you spawn. Some of these attributes can be increased in-game, but there
does seem to be a cap on some attributes, such as intelligence, which also seems to be randomly determined. This has led to some HUGE balancing issues
with some players just being naturally superior to others. To figure out your attributes, you pretty much just have to play the game and become
familiar with your character's limits.
In addition to randomly assigned attributes, you also recieve randomly assigned traits, which can be positive or negative. I was fortunate enough to
recieve the light frame and fast metabolism traits, which keep me fairly agile and prevent me from getting overweight, but other players aren't so
lucky. Some of the negative traits include mental and physical impairments and permanent ailments that can kill you over time.
Oh, I should also add that you only get one life and one shot at character generation, so if you get screwed over and want to try a different
character build, well, tough luck.
Skills
Just like attributes, there's no way of viewing your skill levels. The only way to gauge your skills would be to compare them with other players. You
can improve your skills by practicing them and there may be a skill cap determined by your attributes but again, theres no way to tell. Skills are
needed for pretty much everything though some skills are much more useful than others.
Classes
In the early game, there are no clearly defined classes until you begin school and recieve the class of "Student". From there, you have a wide
selection of sub-classes you can choose from, such as Nerd, Loner, Jock, or Cool Kid, though you usually just fall into one that fits your character.
It can be difficult to change sub-classes since other players may still see you as the sub-class which has been previously established.
Upon completion of 13 levels of school you have the option to change classes again. These options are limited by your performance in school; if you
did poorly and lack the necessary attributes for a physical labor class, you might be stuck with Waiter/Waitress or Fry Cook. If you performed well
enough and choose to remain a student for another 2-8 levels of school you can unlock even more classes. You can also choose to change class to
Drop-Out before completing the 13th level of school but this greatly limits your class selection.
The biggest issue with this class system is that some of the classes are EXTREMELY OVERPOWERED. The best example is the Bankster class; these players
have the ability to create as much in-game currency as they please, and loan this currency to the two types of high-level clans (Governments and
Corporations), and as a result they have INSANE amounts of influence over these clans, in fact MOST, IF NOT ALL large scale PVP battles occur because
of Bankster influence. Crazy right? And in order to become a bankster, you pretty much have to be born into one of their families and trained for the
role, this class is completely inaccessible to 99% of the player base. It's ridiculous!
Another problem with the class system is that most of the clans have formed around a certain set of classes. Governments, for example, are formed
entirely by political classes, and unfortunately intelligence is not a prerequisite for the political classes, it's almost purely charisma based. And
of all clans, Governments have the most power over the regions that they occupy. So we have a bunch of smooth talking idiots in control of large
regions, AND in control of the Military of those regions. And get this, many of the Governments are trying to nerf the weaponry that is accessible to
the civilian classes. Seriously? You have control over the MILITARY, the clans with nearly ALL the combat classes and best weaponry, and you want to
nerf civilian weapons? If they do this, the game's balance will be ruined- who am I kidding, it was never balanced in the first place.
Conclusion
Groundbreaking visuals and immersion are great, but the flaws in game design are huge. The developer should have thought out some of the balancing
issues before releasing the game. A character selection screen would have been nice. Maybe a user interface of some kind...
"Real Life" had the potential to be the best game ever, but fell flat on it's face. I give it a 2/10: would not buy.