posted on Dec, 5 2010 @ 01:00 PM
Introduction
Civilizations rise and fall. This is a basic premise of human affairs – nothing is forever. However, what if the rise and fall of civilizations is
not really as random and chaotic as it appears? What if there was a group of people, a “super-elite” class, which controls the various events in
a civilization affecting its prosperity? This essay will attempt to outline the concept of “The Grand Game”. I will approach in a “what If?”
manner; however, it is my personal belief that something like this does actually exist and has existed for centuries, if not millennia.
Construction and purpose
No matter how rich or powerful, when it comes down the individuals, most humans are essentially the same. I think we tend to forget that as we go on
with our daily lives of paying the bills and trying not to get arrested. We are all animals with the basic needs of food, water, sleep and mental
stimulation.
Now imagine if you will, a group of people who have, through various means, managed to get to the point where money and material items are no longer a
challenge. Power for this group would also be meaningless because they have all of the means at hand that they would need to make something happen.
How long might it take before such a person becomes terminally bored? What would a person who has everything and has done everything possibly do to
maintain enough mental stimulation to stay alive? This is where the grand game comes in.
Like any game, this game would have an ultimate goal and some basic rules to keep the game moving. The ultimate goal would be to make a civilization
prosper and succeed. Maybe there would be some indicators or a sliding set of goals, such as space flight, then interstellar travel, or something
arbitrary like that. Rules would, of course, have to be simple, since they will be broken anyway. Some possible rules might include:
One cannot expose the game to non-players
Game play is passed down from generation to generation
The form of game play would be rather abstract. There would not be turns and players could act in apparent independence of each other or in
coalitions. However, what sort of activities might a player do on their turn?
Keeping in mind that the goal for each player is conquest and prosperity for all human civilization, the actions would likely be directed towards that
goal; although, not necessarily. Some actions might be defensive, at the expense of forward progress. Others might appear to be complete concession
and loss of a segment of the population, but would actually be nothing more than the amputation of a poisoned segment of population to derail and slow
down another player.
Role of leaders and the general population
It would be a mistake to just arbitrarily point to a political opponent and say “there’s a player”. Things are not as simple as that. Players
are not always going to be evident in the halls of power, in fact, they tend to avoid the direct sunlight of the press, because it distracts from the
game.
The general population is considered as game pieces. No single individual is all that important, nor are their actions. The exception to this would
be if a single individual can be used to motivate the masses. In the end, mass action of the general population is the only way to move a
civilization in one direction or another.
Strategies and Hints
As mentioned earlier, the grand game, if it exists would be secret, but not overtly so. Its very existence would be so insanely difficult to believe
that even a breach of secrecy would be of little concern, unless such a breach was done in a spectacular, theatrical format. The side effect is the
occasional player doing something overt that hints at the game play.
The following examples are just ideas of what might be happening. Since this is such a highly speculative theory one has to take any “evidence”
with a grain of salt. Consider them as possible scenarios. I won’t attempt to analyze too much on the meaning of the various “game plays” at
this point.
War on Terror
By far this is one of the more overt actions, I think. By creating a war on something intangible with no direct “finish” of the war, Human
civilization has now entered a state of perpetual war. This is actually a very good development for the grand game as it allows more overt actions to
be performed without revealing much about the nature of the game.
Bond money filtering through Italy
While this was a minor incident of recent times, I think the various incidents of people getting caught with incredible amounts of money in bonds
(real or faked) could be part of a player’s strategy. Incidentally, this may also have been one of the rare times that it was not intended to be an
overt action.
WikiLeaks
There is a lot of speculation about Wiki Leaks and who or what they are. Regardless of the actual people behind the organization, the impact is on a
civilization level. The information that they are leaking may not be all that profound, but that is not the point. The reactions of the players are
what are important to watch here.
EU monetary issues
While money is itself is not all that important to the players themselves, it is still the lubricant that keeps the gears of modern civilization
moving. If you want to crash the progress of an opponent, you interrupt the money supply. This same rule can apply to the banking oddities around
the world.
The Middle East
The Mediterranean region has long been an area of contention, all the way back through and before Rome. I am not sure if it is so hard to control
because of the centralized location or if it is just the nature of the civilians in the area to be unpredictable; however, any progress made in
advancing a population in that region is rarely kept for long.
My only bit of confusion here is the Israeli and Palestine events. I am not certain if this is an intentional part of game play or if this was a
normal set of human reactions that has simply been nurtured along.
Coastal Asia
This includes Korea, Vietnam, Japan, etc. Basically, these were non-players that were conquered. For the most part, the status quo has been
maintained with the exception of N. Korea. The fact that N. Korea is blockaded and yet is still allowed to grow technologically might indicate that
they are being left as a wild card. In any case, it would seem that they are considered hands-off for the time being.
Dumbing down of Western Populations – Stagnation of technology
In the earlier parts of the technology tree, the general population was not too much of a concern. The media was slow and populations as a whole were
rather disconnected and more worried about general survival than anything else. With the blast of technological and population growth since the
industrial revolution and again after WWII, the game was suddenly in danger.
As a result of this danger, the technology growth has been stunted. The population in general has been dumbed down and distracted. These are
temporary measures, since the players do have to continue growing in order to succeed in the game. Perhaps, there is some work being done on
improving the obfuscation of the game either by better suppression techniques or by the intentional blinding of the population by other means.
Other events of note…
There are other incidents of note that might have been part of the game. Since this is a work in progress theory, I have not really nailed down
everything, even the examples I gave above. Some other items of note:
• Industrial Revolution
• The rise and fall (and rise again?) of both Christianity and Islam as obvious world powers
• The role of spontaneous crippling plagues and famines
• The suppression and revision of History
Closing
Thank you for taking the time to read this. I have been pondering the existence of the grand game for a few years now. I understand and even agree
that it is a bit hard to conceive and even harder to accept. The game is not intended to be acknowledged by non-players and part of its obscurity is
for that reason. In addition, players may not always want other players to know what it is that they are doing.
If nothing else, the game can be used as an analogy to help oneself remember that nothing is ever what it seems. Sometimes one event is just a tiny
inconsequential part of a much larger strategy.
Cheers!
Rogerstigers