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Originally posted by maddy21
Good thing it comes out only in November, will give me enough time to upgrade my PC
Originally posted by Nosred
reply to post by HolyandClean
Some are, some aren't. Just like movies.
Originally posted by Nosred
reply to post by HolyandClean
No there's a debate about whether video games are art period. I think some are but not all, just like film and music.
Originally posted by Nosred
reply to post by SaturnFX
I'm a fan of the original Fallout games but I still liked New Vegas, FO3 was the game I had a problem with, mostly because of the mind-numbingly stupid dialogue and poor gameplay. Edit: And because Bethesda s*** all over the canon.
There are a lot of modern games I consider art; Bioshock, Portal, Half-Life 2, etc. Just not things like Call of Duty and Halo.
I have high hopes for this game but I had high hopes for Oblivion and Fallout 3 too, and those turned out to be disappointments. In a lot of the interviews I've read it seems like they've fixed several of the things I disliked in Oblivion, so as long as Bethesda isn't talking out of its ass then this will at least be better than Oblivion.
edit on 30-6-2011 by Nosred because: (no reason given)edit on 30-6-2011 by Nosred because: (no reason given)
Originally posted by Nosred
Personally I hate it when games like Oblivion start off with "OMG the world's gonna end and you're the only one who can save it", then you spend the next three hours picking flowers, but that's just me.
Fallout 3 I wasn't really drawn into the plot like I was with New Vegas. Alright my Dad left the Vault now why are you kicking me out? Why do I even care about finding him or purifying the water? You can purify water with just a little bit of soil and a glass, and the purifier is built downstream. New Vegas on the other hand I've just been shot and had something stolen from me, now right away I want to know why I was shot and what I had stolen from me which makes me want to track Benny down. Then all the stuff with the Powder Gangers happens and by that point I'm hooked.
My biggest problem with FO3 though was how Bethesda treated the canon. There was no FEV in any of the Vaults, Vault-Tec was not part of the FEV experiment. The Vaults were subtle social experiments not, "Let's pump drugs into the air" kind of things and also having that many Vaults in one city is ridiculous, only a hundred something vaults were built in all of North America it's ridiculous to have five or six vaults built in just one city.
Honestly the only thing Bethesda got right about FO3 was the music, which I'll admit they did a good job with the soundtrack even if it did get a little repetitive at times.
edit on 30-6-2011 by Nosred because: (no reason given)
Edit: Also about the mods, relying on your fan base to fix the problems in your game that shouldn't have been their in the first place is not something a game developer should be commended for. If you're going to release a half-assed game and expect your modders to fix it then you deserve to go out of business.edit on 30-6-2011 by Nosred because: (no reason given)
Originally posted by SaturnFX
Originally posted by Nosred
reply to post by SaturnFX
I'm a fan of the original Fallout games but I still liked New Vegas, FO3 was the game I had a problem with, mostly because of the mind-numbingly stupid dialogue and poor gameplay. Edit: And because Bethesda s*** all over the canon.
There are a lot of modern games I consider art; Bioshock, Portal, Half-Life 2, etc. Just not things like Call of Duty and Halo.
I have high hopes for this game but I had high hopes for Oblivion and Fallout 3 too, and those turned out to be disappointments. In a lot of the interviews I've read it seems like they've fixed several of the things I disliked in Oblivion, so as long as Bethesda isn't talking out of its ass then this will at least be better than Oblivion.
edit on 30-6-2011 by Nosred because: (no reason given)edit on 30-6-2011 by Nosred because: (no reason given)
Whereas morrowind never captured my interest...I purchaed morrowind when it first came out and it was like...meh, platform game.
Perhaps it was the slow start plotline (that I don't even remember) or something, not sure...but for some reason it just wasn't up to par with my tastes for the time.
Maybe I wrote it off as just a sub standard knockoff of GTA meets medieval land..but not as personal or something..
Oblivion however knocked my socks off...and I was sort of expecting another meh game...the graphics looked nice,
The plot also was decent...basically a alternate world opening up portals to try and take over the whole mess
I didn't like how it sort of forced you to save the day...good or evil, you will help out Martin, you cannot kill him, period..along with no real crowd reaction (wearing necromancers robes with a staff made of a head on a pike and people are like "wow, look at the muscles on you" or some crap.
So, crowd reaction and a bit more freelance path choosing should be worked on...and I suspect it will be considering beth has taken with FONV (where you have a choice of multiple different endings
I am a crap evil player mind you...I simply feel too bad for the poor pixels and always end up taking the good choice, however, I do play neutral pretty well also (dammit, pay me! armors expensive)...
FO3...well, I totally fell in love with that game (was my first fallout game)...but the concept...post nuke underground society and a fresh faced nieve barely adult is kicked into a wasteland of backstabbers...the attempt to try and make an area that isn't craptastic around DC, etc.
Beth also can do no wrong considering they purposefully make their games to be highly moddable, so even a half done game has incredible potential considering they cater towards the modding community verses make everything a pain.
Most of us modders were screaming for them to simply make a much more complex AI system for ES4 so we could make some highly complex and personal companions, enemys, and overall quests. the "hive mind" problem of Oblivion made truely personal behavioral patters for an individual was a limitation that frustrated people whom wanted to make companions that mirrored some of the more iconic people we know of for a companion (dammit, I want conan to act differently than legolas!)...but it was pushed quite hard for what it was.
ok, perhaps we simply see different things. I see it as a modding dreamworld, whereas your focused in on a continuation of a fantasy story, and that might be why I see gold and you see dirt...I do love strong storylines, such as things like KOTOR (original), Baldur's gate, etc..(Bioware made some impressive titles)...and the more recent stuff like mass effect, dead space, etc...good storys, too linear and unmoddable.
Obsidian tends to ruin stuff, however, obsidian took over FO and did the NV package, beth forced them to focus on the open endedness of the world and so it turned out pretty damn good (except the beginning wasn't really compelling...was hard to start out).
meh, I could go on, but I think enough of my geek has been shown.
Originally posted by stoptheinsanity2012
Yea, see Morrowind is like a book, if you get past the 2001 graphics and the walls of text, it is one of the most complex games ever made, surpassing oblivion in weapons, armor, unique locations and quests. Along with that was an amazing plotline. The themes are very much related to this site including political corruption and conspiricy,secret societys, and corporate scandals as well as an end times like battle deciding the fate of the world. and you cant help be enveloped in the culture of this world, from the swampland shacks to the dwemer towers everything felt different.
absolutely amazing game, oblivion was beautiful but after a bit into the game you could see how dumbed down the game was for sales, and at the same time how little it had grown in terms of scale (anti climactic end battle)