So with the release of Minecraft version 1.10 (which the version number was strange to me, normally once you hit 1.9 the next step is 2.0), I've been
waiting for some of my mods to catch up with the update to be compatable. There are some very interesting things that went with the new version of
Minecraft:
1) Polar Bears added - They aren't aggressive......unless you get near their cubs, then watch out! Pro tip - they can SWIM and they swim faster than
you!
2) Mesa biomes now have a LOT more gold in them and have increased the level the ore spawns at, so you do not have to go that far down to find it.
3) A lot less jumping! If you've ever played Minecraft PE on a mobile device, you know you get to simply walk up to tiered blocks and you
automatically walk up them, where as in the PC version of MC, we have to spam the heck out of the space bar to get up. Well not anymore! You can now
simply walk right up and up you go!
4) You can now use your fishing pole on entities and draw you to them. Dropped your diamond sword down a hole? You can use that fishing pole to snag
it back!
5) Magma blocks are now very common in the Nether and now have a special ability: you can set light levels with them! Harvest a block, set a torch
near it and you'll get a bright light. Remove the torch and the bright light stays! Move the torch futher away and the light level dims, and again,
once you remove the torch the light level stays at what you set.
Those were the biggies for me.
Finally Optifine released an updated version for MC 1.10, which is important for me because without it, my shaders for MC do not work. Well while
cruising the internet, I found a mod that adds bump mapping to the very texture pack that I'm using. Allow me to show you the differences with these
screen shots. How I did this I'll explain further down.
First, here is a shot of MC Vanilla, no texture packs, no shaders, just the regular game at the village that Josh and I have taken up residence in:
Now I always like to use different texture packs. My favorite right now is the S&K Realism texture pack. It's still a work in progress, and I'll be
glad when they finish it. But here it is applied:
Now, once I discovered using shaders for Minecraft, there is no going back for me. I love the lighting, the shadows and the skies that we have with
them. However, I did have to change the one I was using to the Continuum Shader. It's a heavy duty shader though, so be warned, unless you have a rig
that can handle it you'll see your FPS drop to less than 10!
Now let us apply the bump mapping. It's more than that actually. There is the bump mapping, but what I'm doing here is applying extra textures that
provide POM (Parallax Occlusion Mapping), and PBR (Physically Based Rendering).
Bump mapping gives us the bumps and wrinkles a texture might have (glass would be smooth, but tree bark would not). POM creates a 3D definition to
that textured surface, gives it depth, and PBR gives you much more accurate reflections on surfaces that do that (like water).
Here are the results:
Look at that wood!
Anyone want some reflective gold blocks?
How about some mossy bricks?
Let's just go straight for the diamonds!
Here's some dirt, and I'm holding a coal block here:
Here is a Jungle Tree bark:
So overall, adding the bump mapping, POM and PBR with the shader makes the game look.....well very different, heh:
One thing that I like about the Continuum shader is the light shafts you get:
So here is where I found this out:
Resource Pack
Shader Support ,Parallax, Bump Mapping and more, Updated 06/18/2016
Pretty much all the info you need on how to do this (if you feel like messing around with it) is there in the above link.
Here is a link for the Continuum Shader. Again....it's really for high end rigs. You can set it lower, but even then it might give you issues. There
are other shaders you can try that are listed in the main link for how to do this.
Continuum Shader
Now, the S&K Texture pack hasn't been updated to MC 1.10, but it does work with it! The texture pack goes from x64 to x512, in my images I'm using
x256
S&K Photo Realism (x512, x256, x128, x64) HD
Hope you all found this interesting. I love modding games and seeing what it does.