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Originally posted by syrinx high priest
if its operant conditioning, what is the reward given for the desired behavior ?
Originally posted by UberL33t
reply to post by UberL33t
On that note, how many violent criminals do you think read "The Catcher in the Rye", that never played a video game?
In short, the American Medical Association does not say that there is a connection between violent video games and violence in real life.
“Violent video games are like peanut butter,” said Ferguson. “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.”
In plain English, people who are already suffering from certain pre-existing dispositions, (which could be mental health issues) continue to suffer from them after playing video games. Violent video games do not cause people who are mentally healthy to become violent.
Originally posted by sonnny1
reply to post by tothetenthpower
“Violent video games are like peanut butter,” said Ferguson. “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.”
In plain English, people who are already suffering from certain pre-existing dispositions, (which could be mental health issues) continue to suffer from them after playing video games. Violent video games do not cause people who are mentally healthy to become violent.