posted on Oct, 3 2012 @ 10:58 PM
reply to post by Julio
Beautiful work Julio! Do not stop doing what you are doing... please.
You got great subtle linework and shading technique, really really professional grade work. Clean and graceful and nicely posed characters.
I had a short few year contract doing exclusively textures and terrain assets for a small place in WA, if I could have figured out how to use Maya
I'd maybe still be working there. But honestly I love to paint more, and its where my passions and interests led me.
and now I'm going to give you some very very honest and blunt criticism if you can handle it, I only want to help because I think I know how to tell
you this. Your skill is way up on par with the professionals, it really is....
but
you need to go way outside the spectrum of normal to get the really good jobs, OR any job now really. You need to know many different aspects like
modelling, texturing, animating and design. Or just be so incredibly badass at every single piece you do, make it yours... not something that looks
like youre trying to appeal to game companies. Sounds backwards I know, but they want skill as well as diversity, or that one in a million original
idea, the next Quake or WoW. There's still the chance you can get a decent gig doing concept and character storyboarding with your kind of
illustrative talent. Maybe graphic novels? Magick cards art? Tattoo designs? Skateboard/snowboard art? Many ways to pimp out the same skillset to
different markets and find a way to make that beauty pay the bills.
I think you will keep evolving your skills and mix them with some of your extra unique perspective and get a fantastic gig tho... I do.
The best of luck to you friend, thank you for sharing your wonderful creations, truly wonderful work!!