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Originally posted by Cassey222
The CryTek engine is very nice but it can't hold a candle to the next generation of tech to come. Of course this is why you are able to play with CryTek stuff now. Multi-layer tessellation is not going to be the way of the future. It is well supported by modern graphics cards but is limited in many aspects. If you are asking where the future is going to be then I would have to point you to iPoint Cloud voxels with procedural generated texturing.
More on your topic.. I have played with both of those packages and they are cumbersome and dated in my opinion.