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Any UDK or CryEngine SDK nuts out there like me?

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posted on Jun, 24 2012 @ 06:27 PM
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Just curious if there are any other computer gamers out that that like to create their own content or mess around with SDKs like the Unreal SDK or CryEngine SDK.

I've spent the last year or so working with them making some of my own stuff:









And even played around with other games to see what they would look like using a more modern graphics game engine:







So any other crazy people out there like me?



posted on Jun, 24 2012 @ 06:36 PM
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< Source Engine Developer

But I can't link any of my mods or it will break my anonymity =/



posted on Jun, 24 2012 @ 06:37 PM
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I will say this though: Playing 3D God sure is fun



posted on Jun, 24 2012 @ 06:51 PM
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The CryTek engine is very nice but it can't hold a candle to the next generation of tech to come. Of course this is why you are able to play with CryTek stuff now. Multi-layer tessellation is not going to be the way of the future. It is well supported by modern graphics cards but is limited in many aspects. If you are asking where the future is going to be then I would have to point you to iPoint Cloud voxels with procedural generated texturing.

More on your topic.. I have played with both of those packages and they are cumbersome and dated in my opinion.



posted on Jun, 24 2012 @ 07:09 PM
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Originally posted by Cassey222
The CryTek engine is very nice but it can't hold a candle to the next generation of tech to come. Of course this is why you are able to play with CryTek stuff now. Multi-layer tessellation is not going to be the way of the future. It is well supported by modern graphics cards but is limited in many aspects. If you are asking where the future is going to be then I would have to point you to iPoint Cloud voxels with procedural generated texturing.

More on your topic.. I have played with both of those packages and they are cumbersome and dated in my opinion.


Very interesting!

If you think messing with these 2 SDK's is cumbersome, you should try some of the older game engines. I used to make levels (aka "Ages") for an old game called Uru, which uses the Plasma game engine. The first tools for this was completely fan based and you had to use Blender to export. Cyan finally did release their tools for it, but they worked only with 3ds Max 7.0. The fans have since upgraded the tools to work with versions of Max going up to 2011 if I remember correctly.
You can actually still play the game online (it's known as MOUL or Myst Online: Uru Live).

Now THAT was cumbersome, hehehehe! Legacy lighting has to be used, very limited on the amount of polys per model. Uses Python for it's scripting, but I think it's Python 2.5? Maybe 2.7, it's been a long time since I messed with it. I used to write tutorials for how to do it.



posted on Jun, 24 2012 @ 10:43 PM
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Ive been messing with udk but im a beginner and alot of it is over my head.



posted on Jun, 25 2012 @ 12:55 AM
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reply to post by lobotomizemecapin
 


there are video tutorials made by 3Dbuzz that are outstanding and very well made. Here is a link to video tutorials listed for UDK:


udn.epicgames.com...

On that page is a link to the 3Dbuzz tutorials for UDK, you have to down load them, but that way you can watch them whenever you want on your computer.

The Simple Level one will take you from start to finish and is very easy to follow for any beginner.



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