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Originally posted by Helious
2.) The graphics are dated, while they do a good job setting the mood and the game does boast an excellent physics system that makes it very fun to kill monsters the graphics are "hazy" and it is difficult to see any detail of armor on your character which for a game all about obtaining items is kind of crappy. These graphics were on par with stuff from about 5 years ago and I do not know why they couldn't have been a little more crisp. I'll leave out the "WoWesc" art style because that's personal preference, some will like it, some wont.
The saddest thing in the past 10 years is also that graphics became more and more important. If a game doesn't look like Crysis it sucks, if the graphics aren't amazing, it can't be a good game because i guess those nerds who have nothing but games in their lives use good looking games to jerk off too. I don't know and i don't understand why graphics today are more important than the real important things for video games: Gameplay, Story, Challenge, Characters. It's sad to see that cheap # like Call of Duty sells solely based on "whoa there's violence" and "whoa the graphics are awesome dude!!111" while the gameplay is completely linear, unchallenging and retarded. No wonder the gaming world of today is in such a sad state were you basically get the same 5 game concepts over and over again, because as long as the graphics are great and it follows the derpy "casual rules" (self-regenerating health, stupid AI, help on every corner so even braindead zombies can finish it, cover system to aid those zombies who can't finish a game with a built-in god mode (because self-regeneratin health is nothing else) but then they complain that Call of Duty Part XXXV plays exactly like the games before and wonder why nothing new comes around I think from the art direction, Diablo 3 looks nice, it has a certain flair, it's dark, it features nice landscapes. What's the problem?
Originally posted by CaPpedDoG
reply to post by ShadowAngel85
The difficulty is a joke? Have you been to Inferno? I wouldn't call getting 2 shotted by regular mobs easy..
Originally posted by tothetenthpower
reply to post by Helious
Say no to Blizzard's DRM.
Just say no.
Originally posted by Helious
Originally posted by CaPpedDoG
reply to post by ShadowAngel85
The difficulty is a joke? Have you been to Inferno? I wouldn't call getting 2 shotted by regular mobs easy..
Actually, that is part of the joke. Normal is basically faceroll through the entire game and inferno is smash your keyboard against the wall.
The worst part? Nothing changes from the first difficulty to the last difficulty except health and damage output. That my friend is lazy programming, poor planning and trying to pass off half assed game design as actual content.
Welcome to Diablo. Diablo 2 was the same thing basically. If Inferno is too hard for someone, then Hell should be just perfect.
Originally posted by Helious
reply to post by CaPpedDoG
Welcome to Diablo. Diablo 2 was the same thing basically. If Inferno is too hard for someone, then Hell should be just perfect.
Yeah, Diablo 2 was basically the same but the item system was better. That said, Diablo 2 was made 12 years ago, you would hope that since then, they could have thought up some better ideas.......
Originally posted by GambitVII
The consumers were given a half-arsed product, simple as that.
Buyers don;'t want to admit it, such as myself when I spontaneously spent my $60 the minute it came out because the hype changed my mind.
But it's a $60 well spent knowing that it's a hard lesson learned. Words are weak when works are truth. There is only so much that can be done with Diablo 3. But when the fun is over, it's hard to look back determine whether the day was well spent.
D3 is a waste, and next time a squeal of a successful title comes out I'll just pass it off until it has proven itself.