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Originally posted by Darkchemistry
I'd try to seek out investors or venture capitalists there are some websites that gift money for startups there's too many to list. But a good search engine should find them. Here's a link to a very successful MMO that outlines some MMO writing tips for success. It's good for anyone that likes to write as well. services.runescape.com...=forum/l=0/sl=0/forums.ws?49,50,858,63025882
Originally posted by crimsongod21
Pst... dont tell him tell me im much more trust worthy.
No, but in all seriousness what i would do is write an detailed synopsis of the your game, then i would go through the copy writing process. make sure to be broad enough in your description that when you start to submit its not easily stolen. then i would start to market it to any and every video game production company that will listen to you. Also never ever sign anything with out having a lawyer who has your best interest at heart read the contract.
good luck.
Originally posted by cerebralassassins
reply to post by Komodo
Okay to begin with first you need to get yourself organized with an NDA, second of all the story line along with a story board and graphics of the core scene, side scenes, etc, character roles, levels, add ons, etc.
This is how i came into contact with a Electronic Art and discussed my multiplayer online game some 4 years ago. I obviously needed to show them the beta version which was shown from a cd from my laptop with a lawyer present and at no time did anyone have access to the cd or the laptop. You must understand, that there are many zeros involved in the market and being paranoid simply helps....alot !!!!
P.S. The game rights have been purchased in part, not in full, as to when they are going to release i cannot say nor am i allowed to describe in any vague or detail manner as to the type of game. Keep in mind, the scenario i wrote took me several years to complete.
Originally posted by ErgoTheConfusion
reply to post by Komodo
Very rarely will a company will listen to your idea unless you work for them. This is for legal issues to prevent you from suing them if they don't buy your idea, but do something that you might argue is inspired by it.
Also... coming from working in games... ideas for games are a dime a dozen. Even brilliant ones. It's execution that is hard and has ultimate value. You really want your idea to get legs? Start building a prototype using freely available tools. You can mimic an MMO in a smaller engine such as Unity or Unreal to show the idea of how you would expect the game to look, feel, and play.
Most people who actually get to see their ideas seen through built them themselves on their own, or work somewhere and have risen through the design field.
I was hired from the content I built on my own as a mod author... and this continues to be the most important thing looked for when I'm interviewing a new designer. Actual content I can play is number one priority.
Best of luck! Don't give up... unless you really want to.edit on 2012/2/17 by ErgoTheConfusion because: (no reason given)
Originally posted by MidKnight
reply to post by Komodo
First thing you want to to is lay your game out in what is called a "Design Document" (Wikipideia - Design Document)
Then you will be able to copyright it, till then its just an idea. The NDA would
only be involved if your the one developing the game, as no company you show your DD to will sign a NDA first.
After you have the design doc, you can the do several things
1) Develop the game yourself. This is probably your best option as 99% of the execs wont even talk to you unless you have a playable 5min demo, featuring the highlights of your game.
2) get a mod team out there to make it for you, this will cost you $$$ as in hire a coder
3)attempt to get an INDIE studio to develop your game (see choice 1)
4)attempt to get a big time studio to develop your game. (again see choice 1)
RunAmock Studios - Studio Director