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Robert McNamara, then the U.S. Secretary of Defense, personally oversaw the installation of these special locks to prevent any unauthorized nuclear missile launches. He considered the safeguards to be essential for strict central control and for preventing nuclear disaster.
But what Secretary McNamara didn’t know is that from the very beginning, the Strategic Air Command (SAC) in Omaha had decided that these locks might interfere with any wartime launch orders; so in order to circumvent this safeguard, they pre-set the launch code on all Minuteman silos to the same eight digits: 00000000.
For seventeen years, during the height of the nuclear crises of the Cold War, the code remained all zeros, and was even printed in each silo’s launch checklist for all to see. The codes remained this way up until 1977, when the service was pressed into activating the McNamara locks with real launch codes in place. Before that time, the the lack of safeguards would have made it relatively easy for a small group of rogue silo officers or visitors to implement an unauthorized nuclear missile launch.
The men and women running SAC in 1960 essentially put the entire planet’s population at risk by deliberately disabling the PAL safety mechanisms. Perhaps we should keep that in mind before we put too much trust in the people charged with our nation’s defense.
Originally posted by BeyondPerception
Yup, if you've seen the documentary 'Countdown To Zero' they briefly cover this.
Crazy, ain't it..
Originally posted by Staafke
Originally posted by BeyondPerception
Yup, if you've seen the documentary 'Countdown To Zero' they briefly cover this.
Crazy, ain't it..
Yes and you should also mention they changed it already...
So this thread is useless.
Originally posted by Dalbeck
I wouldn't say the thread is "useless", it's just for information and since it deals with events during the Cuban missile crisis one can be sure they changed it already
Originally posted by Staafke
You're right about that But at least the title is useless then You don't want Juanito to get too excited when stumbling on this one
Originally posted by Dalbeck
Yes I know, I actually wanted to make the title a titbit longer but it didn't look good By the way who is Juanito?
(May I ask you if you're from Germany? ...because of "Eisbär" in your avatar )
Originally posted by Staafke
Juanito is a radio DJ in the Tropico 3 game and El Presidente's biggest fan
I'm not from Germany, I'm your forgiving Belgian neighbour
Originally posted by eywadevotee
Fortunately that is just the code to prime the missile itself for launch, not the code to arm the bombs themselves or actually launch the missiles. You need four things to launch and bomb.
The missile ready code, this code starts the fuel pumps and primes the misslle for launch. It was for the longest time set at all zeros.
The central authorization (NORAD) code to get the code brick and 2nd launch key out of the safe.
The code brick is broken open and is used arm the weapons and set target destinations, If arming and launch are aborted the code cannot be reused to re-arm and target the weapon, target destination can be changed right up to launch however. The missile's (PAL) module must be removed from the missile and replaced with a new module and new code brick. Launch must occur within 15 minutes of arming and setting coordinates.
The 2nd launch key is usually in the code brick safe as well. Turn both keys within 1/4 second of each other and somebody is gonna get nuked.
Originally posted by Dalbeck
Originally posted by eywadevotee
Fortunately that is just the code to prime the missile itself for launch, not the code to arm the bombs themselves or actually launch the missiles. You need four things to launch and bomb.
The missile ready code, this code starts the fuel pumps and primes the misslle for launch. It was for the longest time set at all zeros.
The central authorization (NORAD) code to get the code brick and 2nd launch key out of the safe.
The code brick is broken open and is used arm the weapons and set target destinations, If arming and launch are aborted the code cannot be reused to re-arm and target the weapon, target destination can be changed right up to launch however. The missile's (PAL) module must be removed from the missile and replaced with a new module and new code brick. Launch must occur within 15 minutes of arming and setting coordinates.
The 2nd launch key is usually in the code brick safe as well. Turn both keys within 1/4 second of each other and somebody is gonna get nuked.
Oh okay Thanks for your input but how do you know? I'm interested in further reading, so I hope you got any good book titles