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Halloween (or Hallowe'en) is an annual holiday observed on October 31, which commonly includes activities such as trick-or-treating, attending costume parties, carving jack-o'-lanterns, bonfires, apple bobbing, visiting haunted attractions, playing pranks, telling scary stories, and watching horror films.
Historian Nicholas Rogers, exploring the origins of Halloween, notes that while "some folklorists have detected its origins in the Roman feast of Pomona, the goddess of fruits and seeds, or in the festival of the dead called Parentalia, it is more typically linked to the Celtic festival of Samhain, whose original spelling was Samuin (pronounced sow-an or sow-in)".[1] The name of the festival historically kept by the Gaels and Celts in the British Isles which is derived from Old Irish and means roughly "summer's end".[1][2][3] However, according to the Oxford Dictionary of English folk lore: "Certainly Samhain was a time for festive gatherings, and medieval Irish texts and later Irish, Welsh, and Scottish folklore use it as a setting for supernatural encounters, but there is no evidence that it was connected with the dead in pre-Christian times, or that pagan religious ceremonies were held." [4] The Irish myths which mention Samhain were written in the 10th and 11th centuries by Christian monks. This is around 200 years after the Catholic church inaugurated All Saints Day and at least 400 years after Ireland became Christian
The word Halloween is first attested in the 16th century and represents a Scottish variant of the fuller All-Hallows-Even ("evening"), that is, the night before All Hallows Day.[5] Although the phrase All Hallows is found in Old English (ealra hālgena mæssedæg, mass-day of all saints), All-Hallows-Even is itself not attested until 1556
The Skeleton Dance is a 1929 Silly Symphonies animated short subject produced and directed by Walt Disney and animated by Ub Iwerks. In the film, four human skeletons dance and make music around a spooky graveyard. It is the first entry in the Silly Symphonies series. In 1994, it was voted #18 of the 50 Greatest Cartoons of all time by members of the animation field.
The family cat, out for the night, stalks and catches a bird singing atop the weathervane, but it flies off, pulling the cat and weathervane down and knocking the cat out. The cat has a vision of giant birds, lacking the tail feathers he pulled out, tormenting him, and soon, everything in the autumn landscape is animated and scary.
This is another classic black and white Mickey Mouse cartoon. This cartoon was released on December 2th 1929. In a stormy night, Mickey Mouse takes refuge in an old house, where some ghosts and some dancing skeletons live there.
Lonesome Ghosts is a 1937 Disney animated cartoon featuring the Mickey Mouse, Donald Duck and Goofy trio as members of the agency "Ajax Ghost Exterminators" (often described later as precursors to the Ghostbusters).
Mickey and his best friends are hired by telephone to evict a number of ghosts from a haunted house. Unknown to them, they were hired by the ghosts themselves, four lonesome ghosts who are bored because nobody has visited the house they are haunting for a long time (one ghost assumes that none of the locals were scared, another ghost implies that they scared them all away). They wish to play tricks on the mortals. And they do so through a series of inventive gags, annoying the trio, eventually, by the end, the trio has actually managed to scare the very same ghosts out of the house when a mixture of flour and molasses accidentally spilled over them. Goofy offers what is considered the short's most memorable quote while warily looking around him: "I'm brave but I'm careful." Other quotes include Donald's observation: "So you can't take it, you big sissies!", or another Goofy quip: "I ain't scared of no ghosts!
The Headless Horseman is a fictional character from the short story "The Legend of Sleepy Hollow" by American author Washington Irving. The story, from Irving's collection of short stories entitled The Sketch Book of Geoffrey Crayon, has worked itself into known American folklore/legend through literature and film.
The legend of the Headless Horseman begins in Sleepy Hollow, New York. The Horseman was a Hessian of unknown rank, one of many hired to suppress the American Revolution. During the war, the Horseman was one of 51 Hessians killed in a battle for Chatterton Hill, wherein his head was severed by an American cannonball. He was buried in a graveyard outside a church. Thereafter he appears as a ghost, who presents to nightly travelers an actual danger (rather than the largely harmless fright produced by the majority of ghosts), presumably of decapitation.
"The Boogeyman" is a short story by Stephen King, first published in the March 1973 issue of the magazine Cavalier, and later collected in King's 1978 collection Night Shift.
The majority of the story occurs in the office of Dr. Harper, a psychiatrist, where a man named Lester Billings talks to the doctor about the "murders" of his three young children. Billings seems paranoid and possibly schizophrenic as he describes the circumstances of the death of his children. His first two children died mysteriously of apparently unrelated causes (diagnosed as crib death and convulsions, respectively) when left alone in their bedrooms. The only commonalities were that the children cried "Boogeyman!" before being left alone, and the closet door was open slightly after finding their corpses, even though Billings was certain the door was shut.
A brother and sister driving home for spring break encounter a flesh-eating creature in the isolated countryside that is on the last day of its ritualistic eating spree.
In 1897, a family named Otto lived in a nearby house in Key West, Florida. They owned a plantation and had a lot of servants working for them who they treated very badly. One servant girl gave their son, Gene, a present of a doll. What the Ottos didn’t realise was that this servant girl knew voodoo. Gene's full name was Robert Eugene Otto. His parents had always called him "Gene", so he decided to give the doll his real name, "Robert". Many Strange things began to occur in the Otto household. Many neighbors claimed to see Robert move about from window to window, when the family were out. Gene began to blame Robert for mishaps that would occur. The Otto's claimed to hear the doll giggle, and swear they caught glimpses of the doll running about the house. Gene began to have nightmares and scream out in the night, when his parents would enter the room, they would find furniture over turned, their child in a fright, and Robert at the foot of the bed, with his glaring gaze! "Robert Did It".... The doll was eventually put up into the attic. Where he resided for many years. But Robert had other plans. Visitors that entered the house could hear something walking back and forth in the attic, and strange giggling sounds. Guests no longer wanted to visit the Otto home. Gene Otto died in 1972.The home was sold to a new family, and the tale of Robert had died do.... But Robert waited patiently up in the attic to be discovered, once again. The 10 year old daughter of the new owners. Was quick to find Robert in the attic. It was not long before Robert unleashed his displeasure on the child… The little girl claiming that the doll tortured her, and made her life a hell. Even after more than thirty years later, she steadfastly claims that "the doll was alive and wanted to kill her." Robert, still dressed in his white sailor's suit and clutching his stuffed lion, lives quite comfortably, though well guarded, at the Key West Martello Museum. Employees at the museum continue to give accounts of Robert being up to his old tricks still today....
The Flying Dutchman is a legendary cursed ship that was doomed to travel around the Cape of Good Hope in South Africa for all eternity. It was made famous in the movie Pirates of the Caribbean. The legend of The Flying Dutchman started in 1641 when a Dutch ship sank off the coast of the Cape of Good Hope. The captain, VanderDecken, failed to notice the dark clouds looming and only when he heard the lookout scream out in terror did he realise that they had sailed straight into a fierce storm. The captain and his crew battled for hours to get out of the storm and at one stage it looked like they would make it. Then they heard a sickening crunch - the ship had hit treacherous rocks and began to sink. As the ship plunged downwards, Captain VanderDecken knew that death was approaching. He was not ready to die and screamed out a curse: 'I WILL round this Cape even if I have to keep sailing until the end of time!" So, even today whenever a storm brews off the Cape of Good Hope, if you look into the eye of the storm, you will be able to see the ship and its captain - The Flying Dutchman. The legend goes that whoever sees the ship will die a terrible death. Many people have claimed to have seen The Flying Dutchman, including the crew of a German submarine boat during World War II. On 11 July 1881, the Royal Navy ship, the Bacchante, was rounding the tip of Africa when they were confronted with the sight of The Flying Dutchman. The midshipman, a prince who later became King George V, recorded that the lookout man and the officer of the watch had seen The Flying Dutchman and he used these words to describe the ship: "A strange red light as of a phantom ship all aglow, in the midst of which light the mast, spars and sails of a brig 200 yards distant stood out in strong relief." It's pity that the lookout saw the Flying Dutchman, for soon after on the same trip, he accidentally fell from a mast and died. Fortunately for the English royal family, the young midshipman survived the curse to become The King of England! The Flying Dutchman appeared as the ghost ship in the movie Pirates of the Caribbean. It’s also featured in the novel "Castaways of the Flying Dutchman" by Brian Jacques.
A classic game for all ages, really. This Halloween favorite may not be adored by anyone with excess Halloween face makeup, but everyone else should have a blast. Using a large metal basin tub or a plastic kiddie pool, you’ll want to play either outdoors or somewhere you don’t mind the floor getting wet. Add your water and your apples and then let everyone take a turn at dunking their heads in the water and trying to retrieve an apple. Players are not permitted to use their hands. Usually, a small group competes and whoever gets the first apple or the most apples, wins.
This is generally more enjoyable if you can use more than one room and possibly even the outdoors. Make a list of five to ten things guests are supposed to find and try to weave in the Halloween theme. So, for instance, if you have “something you might find in a graveyard” guests can do their own interpretation by bringing back a rock, a worm or a handful of dirt. This can also be played more like a version of an Easter egg hunt. Hide clues in plastic pumpkins and plan out where guests should go during the hunt. Each team starts with a clue that is meant to lead them to the next hidden clue. The first team to get all of their items or clues wins.
In this game, couples work together to beat out all the other couples playing. Using toilet paper, one person wraps and the other person is the mummy. The first team to wrap their mummy completely from head to toe is declared the winning team. Other variations of this game include having more than one person wrapping or using a blindfold on the wrapper so the mummy has to verbally lead the couple to victory.
As one of the Halloween games for adults, this can be changed to anything Halloween related. There’s pin the nose on the jack-o’-lantern or witch, for example. You can use any decoration from a Halloween store and either cut a section off, or trace and make your own body part to get pinned. Blindfold the guests, spin them a few times to disorient them and let them take off in the direction of the wall. Whoever gets closest, wins the game.
Using a good sized sponge or partly peeled orange, the object is to pass the item down the line without using your hands. The party gets divided up into two teams and blindfolds are an option. If the guests are blindfolded then they aren’t expecting the damp, squishy object that feels like a heart being passed to them. The first player starts with the object grasped between his chin and neck and works with the next person to pass it to the same spot. Whoever gets the “organ” to the end of the line first, without using their hands, wins.
Before the party, plan to have a row of bowls, usually five or six is fine, and fill them with something that feels yucky to the touch and have guests guess what is in the bowls. Peeled grapes can feel like eyeballs or make a gelatin brain mold, for example. Allowing things to be at room temperature for a while can add to the grossness factor. The guests waiting to play are in another room, and the guest taking his turn to guess is blindfolded. Whoever gets the most right answers wins. If some people tie, then decide who guessed their items the quickest.
In the countryside of England, the Duc de Richleau a.k.a Nicholas welcomes his old friend Rex Van Ryn that has flown to meet him and Simon Aron, who is the son of an old friend of them that had passed away but charged them the task of watching the youngster. Nicholas and Rex unexpectedly visit Simon that is receiving twelve mysterious friends. Sooner Nicholas, who is proficient in black magic, learns that the guests are member of a satanic cult and Simon and his friend Tanith Carlisle will be baptized by the powerful leader Mocata to serve the devil.
In the 1890s a team of British archaeologists discover the untouched tomb of Princess Ananka but accidentally bring the mummified body of her High Priest back to life. Three years later back in England a follower of the same Egyptian religion unleashes the mummy to exact grisly revenge on the despoilers of the sacred past.
We watch Baron Frankenstein escaping from the guillotine and going to Germany. There, he names himself Dr. Stein and plans to restart his experiments by using parts of dead bodies.
Vampire hunter Van Helsing returns to Transylvania to destroy handsome bloodsucker Baron Meinster, who has designs on beautiful young schoolteacher Marianne.
Charles Dexter Ward arrives at a small village to visit the house he inherited from his ancestor who died there 100 years ago.