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Originally posted by Robert Reynolds
I'm pretty sure there's a mention in MGS2 about how the Patriots must be allowed to survive - wheteher you consider them good or bad. It also refers to an AI carrying out what it considers to be a simulation, when it actually uses real people, all of which in the AI's mind are completely expendable. Raiden finds out his colonel is actually a partly created entity borne of the AI and his own expectations.
In MGS4 Big boss explains how the system now runs itself, I'm guessing this is a sort of allusion to the idea that if you introduce or encourage greed, lust, pride, anger - and so on - to the individual, then they'll carry on 'playing the game' until they break the cycle themself.
Originally posted by Zamini
reply to post by SmoKeyHaZe
You guys DO understand that these are marketing ploys?
Originally posted by Zamini
reply to post by SmoKeyHaZe
You guys DO understand that these are marketing ploys?
Fantastic game series. I think I preferred MGS2 overall because it went so in depth. A lot of people complained about it because it was Raiden and not Snake, but I didn't let that distract me. To me, MGS1 was more of a game, with the sequels being a fantastic way for Hideo to get all of his thoughts out into the open, even if it did involve going into the codec to hear half the stuff.