posted on Jun, 20 2010 @ 09:05 AM
I am sure some of you are familiar with the Roleplaying game and setting Shadowrun?
To sum up, the premise is that Magic exists but comes in waves, with tides and highwater. This age, the fourth age according to the aztecs (and the
game), is one of low magic.
If you work with this hypothetical premise, towards the end of a high magic phase, magic will decrease in power or saturation (mana saturation, if you
will), and increase again when moving from a low to a high.
I played with this premise over the years and here are some thoughts.
Most megalithic buildings are claimed to lie on lay lines, said to be like veins of power within the earth. Many also started out pretty basic or
small, and increased in size and complexity, something attributed to increasing societal complexity.
An alternative explanation then would be, that as mana got less saturated, amplifiers were required, to focus energy. As it got less and less,
greatly more elaborate amplifiers were required, ending in the climax of the last Stone Henge stage, the Cheops pyramid and similar works.
Add to this that often later examples of similar works were less complex and crude sometimes in comparison, or sites were entirely deliberatey burned
or buried. This would be explained by not sufficient mana being available to allow for any further manipulation, as well as without functioning magic,
the skills would be forgot and the intent misinterpreted.
Most cultures have stories and myths of functioning magic and there are also many sites and artefacts that were built with methods currently
unknown.
There may also be pockets of mana around, even in low tide eras, allowing explanation of other unexplained phenomena
[edit on 20-6-2010 by ReluctantShaman]