Mind you, this is coming from a 21 year old. This thread is inspired by two games and their not so accurate reviews. The first game is MegaMan x8.
Review seen here:
MegaMan
X8
Any megaman game ever made brief synopsis: Jump, shoot, defeat a boss with correct previously acquired weapon, avoid a few strategically placed
spikes/lasers/pits, collect some items, repeat til credits roll. Its a platformer. Why is there so much surprise that the 17th game in the storyline
is also a platform with spikes that must be avoided? I can say with confidence from experience that though there are a generous amount of spikes in
the game, compared to older games, the contact field for said spikes seems to be noticeably less.
Its not really all that difficult and to be honest, I feel the game should get an 8.5 just for the shear improvement over its predecessor. Score
aside, the whining over the platforming sections is like complaining in halo that the enemy repeatedly shoots at you. Moral of the story, don't have
someone who's never played a legitimate platforming game in their life review a modern not all that difficult platformer thats trying to get back to
its roots.
In other words, go play a new prince of persia game, all flash and no real difficulty. I say this because I have a friend that is "good" at these
games and I know he couldn't last 5 mins on an original megaman game. Play megaman 1 if you think this is hard where half the battle is simply
adapting to the horrible game physics. The magic rope as I call it (officially dubbed Magnet Beam) is what actually makes the game playable. But I
digress.
The next installment in this review/whine tragedy is another modern installment of a long established nintendo franchise.
Castlevania:
Order of Ecclesia
Anything after Symphony of The Night just isn't going to get the respect it deserves. While it was a master piece, anyone who has played through the
whole thing once knows its a cake walk and its basically impossible to die. There are no less than 10 items you can easily receive in the game that
give you a huge edge over the game. Great concept but too easy. Now, every castlevania game that comes out is put to that test. SOTN is the bar to be
measured against.
OoE has a new game + option which adds definite replay value, a hard setting (which lives up to its name), and many things to be unlocked. I feel its
better than SOTN because this game actually fights back while having various equipment options, a HUGE map, and bar-none the most versatile fighting
system in castlevania history. But, because it actually has some difficulty to it, reviewers see this as a negative.
It is every bit as indepth as SOTN with what I feel is a decent starting difficulty. Bosses don't kill you in 2 or 3 hits but they send the message
that running into them or being hit by them will cost you. You can't muscle through a boss fight here like you could in SOTN. They're not 15 minute
monotony drills like the reviewer implies. You'll likely die the first time you face a boss, but its not going to take you 100 tries to figure it
out. If it does, walk away as it isn't for you. Stick to Wii point and click games. They are made to be more fun than difficult and to appeal to the
whole family.
This speaks to the difference between those who grew up in the 3D generation and those you grew up playing the 2D generation. In a 3D game, you can
out-flank an obstacle. In a 2D game, you must go over, under, or through it. Growing up on 2D games, I can respect their 3D modern counter-parts for
how far they've come and just what they might be in the future. I can respect the two Ps2 castlavnias that came out simply because I've played a
nintendo castlevania (though you do infact move slow as dirt in the second one).
In all these 3D games, there's items and various other things that can save you. In a 2D game all you have is your reflexes. If you think you're
good because you can beat any halo on legendary, put in some Contra and find out just how good you really are. 2D > 3D in terms of a foundation for
gaming. If you think any of these 3D modern games are hard, go play a 2D game and find just how much they've had to water it down to appeal to the
masses. You'll be suprised.