For those already familiar with Spore, the following information just got released a few hours ago.
According to
this article, Spore will be released the
weekend of Sept 7th, 2008. As for the platforms it will be released on the PC, Mac, Nintendo DS, and mobile phones.
No X-Box 360, which kind of sucks, since I'm flying an ancient PC with a graphics card that still uses pixel shader 1.1. I guess that gives me about
7 months to build a new rig. Up till now, I've been using my XBox for any new graphics intensive games. Meaning, I'm going to have to pay hundreds
of dollars to play a game I've been drooling over since 2005.
Now, for those of you who have no idea what "Spore" is, or why you should care...
Spore is a game by
Will Wright (creator of
pretty much anything with "Sim" in the title, like "The Sims", "Sim City", etc...). If you're familiar at all with his work, you probably
already have an idea why I'm excited.
The premise of Spore is evolution from start to finish. You start off as a single-celled organism that must eat smaller single-celled organism and
avoid larger ones trying to eat you. After a certain amount of time and food, your species "evolves", getting a number of options available, like
maybe a flagella to help you move quickly, or cilia to help your maneuverability, or maybe a leg or something to help you defend or attack, and you
can place it wherever, adjust your color, texture, etc, each thing you do affecting certain factors in the game. Over time, you can more and more
evolutionary traits, your species of bacteria eventually becoming more complex till it becomes a multi-celled organism, and then eventually even so
complex that it develops sentience.
Now here's the cool part. Each mutation along the way builds upon the previous one, each person making a unique entity that looks completely
different from what anyone else might have chosen or placed. Maybe your creature ends up being a ball-shaped thing with one big eye and 23 legs, or
perhaps it's a one-legged, one-armed creature with hundreds of eyes and five tails with spikes at the end... the development of your creature and its
look along the way has near infinite possibilities.
Eventually, your species develops the ability to use tools and make weapons, whereby you now no longer control just one species member, but rather a
whole tribe of them. The game actually figures out, based on the number of legs/arms/tentacles/etc that you gave them, the body size, relative weight
of the limbs and their size, head, etc, how the character would hold, say, a spear, and adjusts accordingly. This sort of on-the-fly graphics
rendering is completely revolutionary. Normally in a game, everything you see is pre-modeled, pre-rendered, the physics behind each model already
figured out, and stored ahead of time. This game renders your creature, based on your own design, and applies the physics surrounding it on the fly.
That's something no other game I can think of has done before.
Then once your tribe becomes sufficiently advanced, suriving against competing tribes of sentient beings, it eventually develops cities, competing
against other sentient cultures, developing itself, and your job becomes to try and conquer the planet, either through military, political, or
cultural might. Now early on in the development, there was talk of the cities being unlimited in potential, flying creatures might have floating
airborn cities, swimming creatures might have underwater cities, burrowing creatures might have underground cities, but there's no longer any
confirmation of whether or not this will be the case in the final product. It might just turn out that there are only land-based cities. More on this
should come out later.
Once you manage to conquer the planet, it's time to turn your eyestalks spaceward. You build a spaceship, and start conquering the galaxy,
where...get this... you encounter other sentient creatures that were designed
by other players, and try to conquer their planet.
Now you needn't worry about some other player finding your home planet and bombing it into the stone-age and ruining all your hard work. What the
game does is take the completed algorithm for other people's creatures and port them onto a massive server, which stores your planets
flora/fauna/creatures/location, and then uploads it to other people's games, where they will take on a life of their very own independent of your
control.
Of course everyone's worlds that have life will have default life forms placed there by the game, and they will develop on their own, but as time
goes on, and more and more players are uploading and downloading content, everyone's universe will become populated by each other's creatures,
independent of their creators control, some of whom, in turn, might decide to to about their own inter-galactic conquest.
Anyway, the scale of this thing dwarfs the word "Epic". I've been hyped about this game for almost 3 years now, and can't wait to see the final
product. Maybe since the wife has heard me talking about it for 3 years straight now, and since it won't be coming out on XBox, maybe she'll finally
relent to letting me buy a new PC... if not... here's to hoping it works on my phone.
[edit on 2/14/2008 by thelibra]