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...to look at the deeper implications of this “Brave New Cyberworld.” Two things come up that are prevalent with the creation of these games. One, is the mental psychosis of the vulnerable adolescent or young adult, who are gullible to these fictions. The second is the fostering of specific types of “virtual world” games— supposedly designed for mere entertainment, such as the hedonistic Second Life, or Halo 3. Either way, the dehumanization process occurs in any instance, by the first-person shooter games’ precision to kill another object, or by the adoption of an arbitrary set of anti-scientific, anti-principled rules, like that of Second Life, or even the great Ministry of Truth—Wikipedia.
The influence of such satanic and perverted characters, as the British Round Tables’ late Lord Bertrand Russell and H.G. Wells—and their lackeys Norbert Weiner, John von Neumann, and the still existing nut-case Marvin Minsky— in crafting the kind of “information theory hoax,” which fostered the insane immoral beliefs of technological and population “equilibrium,” i.e. depopulation, mixed with the axiomatic computer-linear thinking, has created a potential self-doomed society. Historically, the destruction of human society has never been blatantly direct. The more conniving method by the oligarchy is to get the population to induce its own doom.
Originally posted by watch_the_rocks
Humans have been around for over a hundred thousand years.
So now this half-century old technology will lay waste to us?
Bill Gates in Your Soul
For all those individuals salivating about the new Halo 3 video game, ask yourself the question: what is the difference between man and beast?
Reviewing numerous trailers and detailed articles from Negroponte’s disgusting excrement— Wired Magazine, on the launching of the new video game Halo 3, the first thing that comes to the sane mind, is: What kind of perverse mind would develop such a thing to lure in so many youthful and vibrant minds? Could not these youthful minds spend their precious time working to push the frontiers of science by discovering fusion power or rediscovering the universal principles in Classical physical science and art? What about the space program? Are people being inspired in these areas, to conquer the difficult scientific problems mankind has never been challenged by before? Could this not be another form of distraction to deter one’s mind away from solving or even thinking about the global economic breakdown crises? Thus, what is the intention?
The mediocre details of how much money will be made by the immoral computer and Hollywood-related industries, have been documented by LPAC in several places. The more substantial subject for investigation is: How does one young adult get corrupted into becoming a psychotic-mass killer, or a mere useless drone for the likes of Anti-Nation-State Fascists, such as Felix Rohatyn, George Shultz, or even their dupe, Dick Cheney? The most obvious answer to any thinking individual— is to dehumanize the image of human beings.
There are many tedious details and complexities that go behind the production of such games as Counterstrike, World of Warcraft, Entropia Universe, EVE-Online and Halo 3. However, once that dehumanizing process has been accomplished, the ability of making useless wars (like that of Iraq, today) and mass killing of innocent people, as in the case of the Virginia Tech incident, are stepping stones for the unleashing of a New Dark Age.
Originally posted by docklands
BTW, I tried the newset gen of shoot-em-up: Gears of War. That game is one of the hardest game, so much hassle! Gotta rescue your mates, duck, roll around, find cover, flank...too much work for me.
Originally posted by the secret web
While energy used to make games such as halo etc COULD be used for a less violent game or example..they wouldn't be as much fun or appeal to the target audience in the same way. The politicaly correct is often not very entertaining I'm afraid, whether thats a good or bad thing is for others to decide.
Either way, the dehumanization process occurs in any instance, by the first-person shooter games’ precision to kill another object, or by the adoption of an arbitrary set of anti-scientific, anti-principled rules, like that of Second Life, or even the great Ministry of Truth—Wikipedia.