reply to post by secret titan
Don't buy the game if you're unsure. Blizzard allows new players to try the game out for 10 days before you buy. You can also make up to 9
characters per server, all on the same faction. There are over 50+ servers, do you can try out all the classes if you like.
There are different types of realms you can join. The types are PvP (player vs player), PvE (player versus environment, where no other player can
attack you), RPG (where you always have to stay in character), and RPGPvP.
PvP realms are the most popular, because Alliance and Horde can battle each other. PvE is for people who don't like being killed by someone 20+
levels higher than they are.
The game lists what each race has for their special traits, but I think you should worry more about the classes, more than race.
Each race is split up between two groups - the Alliance and Horde. The Alliance has the Night Elf race (the most popular race), Humans, Gnomes,
Dwarves, Dranaei. The horde have the Tauren, Orcs, Blood Elves, Undead, and Trolls.
Night Elves are the most popular among the Alliance races because they have the ability to Shadowmeld (stealth) regardless of their class, and because
they also have a 1% dodge increase, as well as the wisp form, when they die.
For horde, the Undead are the most popular because not only do they look cool, they can avoid fear effects, as well as feast on dead players to get
back HP.
You can only choose one faction/group type per server, and if you make a Horde, you will usually win in the Arathi Basin and War Song Gulch
battlegrounds, but usually lose in Alteric Valley and Eye of the Storm; and vice vera for Alliance
The classes are:
Paladin: These are the melee/spell/healing classes of WoW. Most players are usually Holy spec (healing) so they can heal during instance/dungeon
parties, or they go Retribution to PvP against other players. You could also go Protection to tank, but Pally tanks aren't that good because they
break any form of crowd control. There is only one race for the Horde that can be Paladins, and that's the Blood Elves, while most of the Alliance
races can be it.
Warrior: This class is built tough cause they can use the strongest armor in the game (like Paladins), and can use almost every weapon in the game.
Later on, warriors get to duel wield weapons.
Rogue: This class is heavy on PvP. They are the quick killers of the game, able to stealth behind a player, and kill them in a few seconds. Only down
side is that they don't have much armor, and can die easily if you spot them before they spot you. They are able to duel wield a limited type of
weapons later in the game, as well as coat their weapons with poisons. Right now, the hardest spec to kill in all of WoW is Mace/Stun-lock rogues.
These rogues duel wield maces, and with each hit, they are able to stun the character for a few seconds, keeping the player from doing any attacks.
This is likely to be nerfed by Blizzard, because a lot of people have been complaining about it.
Mage: This class is a spell class only. They do high amounts of damage, but are weak when hit against. You can spec to ice/fost, fire, or arcane mage.
Frost is great for freezing enemies so they never get to you, and you are very hard to hit. Fire and Arcane do tons of damage, but most people use
this spec for only in PvP.
Warlock: This class is a spell class too, but a little different than mages. Instead of doing direct damage, this class uses curses and magic to wear
down the enemy's health over time. These spells are called "DoTs" or "Damage of Time." Blizzard gave them a spell that all other classes hate,
called "fear." You can cast fear every few seconds, and it sends the player running away against their will, while your spells are still doing
damage to them. Warlocks also get different summons, at different levels, like the succubus, imp, and felhound.
Priest: Most priests are healing classes, but they can also be DoT spell classes like Warlocks. Other than druids, priests do some of the best healing
in the game. You can either be a holy priest and heal, or a Shadow Priest and do damage. Usually, Shadow priests won't do much damage till lvl 55+.
At lvl 70, they can do lots of damage, plus they also have a mass fear spell, that fears everyone around them for 3 sec. They also later gain the
ability to summon a shadowfiend pet that does melee damage. If you roll a priest, i would suggest to go shadow spec till lvl 30, then respec to holy,
because questing from lvl 1-30 while holy spec will make the game go so very slow. At lvl 30, there are more dungeons/instances you can join a party
with, and by healing them, you can get easy access to weapons and armor without doing much work.
Hunters: This is by far, the easiest class to play and level. As a hunter, you are able to train and own up to 3 different types of animals, that you
choose, and you send them off to attack a enemy, while you shoot the enemy from a distance. You can set traps, as well as duel wield two weapons later
on in the game.
Shamans: This class can either be healers, spell casters, or melee, depending on which build/spec you choose in your talent tree. They can place
totems on the ground that can give them different types of strengths, like + healing, extra agility, extra HP, and so on. This is the hardest class to
play, imo, because anytime you are fighting an enemy, you have to place totems on the ground, or you wont be as strong. Plus the totems have HP too,
so if a player attacks it, you have to replace those totems. But once you do have the totems on the ground, you can do a lot of damage.
Druid: This is the class that can do anything. This class has a little bit of everything from every other class. Druids can heal, DoT, HoT (Heal over
time), tank like a warrior (by turning into a bear), dps and stealth like a rogue (by turning into a cat), use spells like a mage or shaman (by
turning into a Moonkin/Boomkin), and take on different animal forms (seal, storm crow, cheetah). Only the Tauren on horde's side can be druids, and
only Night Elves from Alliance side can be Druids. I would suggest playing this class first, because you get a feel for all other classes. Plus at lvl
68, you get the spell to turn into a Stormcrow, giving you the ability to fly, before any other class can, plus it saves you a ton of gold. Other
classes have to pay 1,000 gold to learn to fly, but at lvl 68, you only have to pay 15g.
[edit on 14-1-2008 by DJMessiah]
[edit on 14-1-2008 by DJMessiah]