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PRESS RELEASE
The Fighter Collection to Demo Simulation & Training Modules
at ITEC 2006
DUXFORD, UK, May 1, 2006 – The Fighter Collection will demonstrate “The Battle Simulator”, a synthetic environment encompassing air, sea and land operations on Stand 666 at ITEC 2006, which will be held between Tuesday May 16 and Thursday May 18 in London’s ExCel Centre.
PC based system for training Forward Air Controllers based on The Fighter Collection Simulation Engine (TFCSE).
Flight Modeling
TFCSE offers a variety of different flight models that can be adjusted by the end user through the use of editable tables and input schemes to suit classified requirements.
Custom Data Capability
TFCSE will accommodate the ability for the client to enter specific parameters and performance variables permitting input of classified and sensitive data in a controlled environment. The LUA code base is exceptionally adaptable and flexible for optimum customisation.
Data Export Capability
The engine uses the Lua scripting language (www.lua.org) which offers excellent data export and integration characteristics. HLA compliancy is being integrated.
Mission Creation and Editing
TFCSE offers a powerful and flexible mission editor designed to permit any type of planning requirements. A real time command module for runtime mission modification is under development. An assets management module for integration to the mission editor is also under development.
Battle environment, mission planning
* Any type of FAC mission can be created by the Instructor.
* Indirect fire can be introduced during mission planning.
* For scaled complexity, adjustable skill levels and missile effectiveness for AI aircraft, vehicles and defense systems is available.
That's a fair point but I don't think that's how these simulations are used. I might be wrong on this but common sense might be to play the scenario through thousands of times with various variables and distill distinct statistal rationalisations from it. Trying to answer questions like "how many squadrons of Eagles should I deploy to nulify 33 Su-30s which are supported by "x""? Like all things, it's just another tool in the box and in this case, a relatively cheap one. A smart addition would also factor in deployment/support/consequentual costings. And maybe be better able to simulate counter-insurgency warfare.
Originally posted by WestPoint23
I remember watching a show about ODS and the predictions/battle simulations done then. The US military was not expecting the ground war to be so quick and successful, all the simulations and predictions it had done gave MUCH higher casualty and time results. Now one of the planners involved in these simulations was asked what percentage of Iraqi's surrender in his battle simulations? And he said none, in our simulations they all fought until the last man, of course we all know that's not what happened in ODS. So while any future sim might be fun and exiting to fool around with they cannot accurately predict how any given war will turn out. So I don't think future policy makes will rely on what they would consider a "video game" for decision making.
I remember watching a show about ODS and the predictions/battle simulations done then. The US military was not expecting the ground war to be so quick and successful, all the simulations and predictions it had done gave MUCH higher casualty and time results. Now one of the planners involved in these simulations was asked what percentage of Iraqi's surrender in his battle simulations? And he said none, in our simulations they all fought until the last man, of course we all know that's not what happened in ODS.
So I don't think future policy makes will rely on what they would consider a "video game" for decision making.
Originally posted by iskander
It's far from being a "video game". Such scenarios have been ran on supercomputer since the 60s, just with out all the pretty pictures, and it exactly what policy makers have been relying on. Advances in technology simply allowed to bring such capability to the desktops of curios guys like us.
I hear your points, food for thought. But personally I hope that simulations are a key (though not exclusive) factor in deciding military policy/procurement/training etc. Modern technology is advancing at an incredible rate - the computer proccessng power that designed the F-22 is probably less than most modern office's IT resources. Provided the simulations are sensibly designed and employed, I think that they should be levereaged.
Originally posted by WestPoint23
Advanced battle sims making policy? Plug and play boys lets give them what they want to hear. Or worse, we might have people like McNamara with modern day stupid IBM cards trying to run a war by statistically generated results. Yeah sure boss we're wining because you and the "Wiz kids" say we're killing x amount of people for x amount of ammo spent. Sorry iskander but I'm not convinced. Helpful? yes. Fun? yes. Should it dictate policy and decision making? NO
Originally posted by planeman
I hear your points, food for thought. But personally I hope that simulations are a key (though not exclusive) factor in deciding military policy/procurement/training etc. Modern technology is advancing at an incredible rate - the computer proccessng power that designed the F-22 is probably less than most modern office's IT resources. Provided the simulations are sensibly designed and employed, I think that they should be levereaged.
Originally posted by WestPoint23
Advanced battle sims making policy? Plug and play boys lets give them what they want to hear. Or worse, we might have people like McNamara with modern day stupid IBM cards trying to run a war by statistically generated results. Yeah sure boss we're wining because you and the "Wiz kids" say we're killing x amount of people for x amount of ammo spent. Sorry iskander but I'm not convinced. Helpful? yes. Fun? yes. Should it dictate policy and decision making? NO
I remember watching a show about ODS and the predictions/battle simulations done then. The US military was not expecting the ground war to be so quick and successful, all the simulations and predictions it had done gave MUCH higher casualty and time results. Now one of the planners involved in these simulations was asked what percentage of Iraqi's surrender in his battle simulations? And he said none, in our simulations they all fought until the last man, of course we all know that's not what happened in ODS. So while any future sim might be fun and exiting to fool around with they cannot accurately predict how any given war will turn out. So I don't think future policy makes will rely on what they would consider a "video game" for decision making.