One of my favorite pass-times is to draw or model in 3d some of my aircraft designs. Most are only the airfoil - not even including internal
structure or figuring up the 'real' structuring.
I've recently been working on an aircraft, that, for the sake of giving it a name - 'HypersStrike' - It's a two-seat multi-role aircraft designed
to work as a self-contained unit capable of pinch-hitting in nearly any role in the air.
I got to thinking if maybe we, here, could work to develop our own sets of aircraft for fun or for those durn government spies to go use our designs
(who knows). I'm more into military aircraft... but I know there are those of you that like to design concept airliners and private aircraft. We
could look at each others' designs and give criticism or offer knowledge of the systems (declassified) to improve the designs and make them more
practical. Just an idea I had...... plus, after the 24th of August I'll be gone for 2 months to Basic and then going to A-School and I'll probably
have to tone down on public forums that deal with military technology (not sure what restrictions there will be). So I kinda want to live up my days
left of speculating before I am only allowed to say "If only you knew...."
I'll put the pictures at the end - but I'll go ahead and do a sort of run-through. I'll post more intricate details of the workings of the various
systems as questions arise or I think of them.
The overall design is a blended lifting body design with its wings extending from the fuselage and resembling more of a manta-ray design. The nose
begins at a sharp point and continues into a forward 'chin' that resembles that of the F/A-18E Super Hornet (I actually did this by accident - I was
trying to get the wings to have a sharper leading and trailing edge - and that was the effect). There are four air intakes - two above, and two below
- symetrically placed. The exhaust is expelled through a single duct that may/may not use thrust-vectoring (the way the body forms around it would
definately allow for it - even 3d thrust vectoring)
There are four radars that are automatically equipped on the aircraft - one located in the nose, one placed at a 30 degree angle on either side of
cockpit (in the 'chin' structure), and one rearward facing radar. A small network of Radar Warning Reciever pods are built internally into special
sections of the aircraft. Using these sensors, an enemy radar can be passively triangulated and locked into a GPS or Anti-Radiation weapon.
The two 'pods' on the underside of the far external wing house a combination of ECM, countermeasures (passive and intercept), as well as air-to-air
munitions. However, these can be reconfigured for increased radar survailance or electronic warfare capabilities.
The main munitions bay has yet to be decided in size... but assuming I don't have to slim the aircraft down, it can compare to the munitions bays of
some of today's bombers.
The aircraft is designed for a Pilot and a RIO team to accomplish the missions - however, the aircraft can be used in a more narrow role with
single-seat configurations. The data systems within the avionics allow for all data - visual, audio, etc to be transfered to either console and to a
unique HUD system that is built into the canopy both left and right of the pilot (however a more standard HUD is used for forward displays).
The plane is unfinished - I'm still trying to get the durn model to behave.... that's apparent in one of the shots. I'm also not sure of the
ridges that formed above the intakes.
Cockpit View
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