posted on Jan, 9 2006 @ 02:11 AM
I can't back up anything on Max Payne, but I would like to throw my two cents in the fire anyways.
One way I was thinking about this as I was reading through was kind of along the lines of a video game. Every video game, you have a specific frame
rate where things happen at, usually pretty fast, and it's in between each frame that the computer does it's processing--moves the AI, responds to
your input, decides which sounds to play, etc. A good developer will know that there may be times where they won't get the frame rate they need for
everything to look good; one of the work-arounds for this is to go ahead and process everything, but you don't draw the next frame. Everything
moved, but you don't see the changes until a frame or two later and everything gets kinda choppy.
I was thinking of this as basically our "computer" (ie brain) can process information at a certain rate. It's able to get a certain amount
accomplished before the next bit of data comes--it has a frame rate so to speak. If you're able to up that processing speed, you can make more
decisions before that next chunk of data comes in. If you measure time as the rate at which we process data, you've just slowed it down because
you're able to process more while taking less time to do it. I hope that makes sense...
Anyways, regardless of this there will be a limit both on reaction time and processing time, due to physical limitations--both of our bodies and of
nature in general. It always takes a minimum amount of time for a) information to reach our sensory organs, b) that information to reach our brain,
c) that information to bounce around the various neurons to get processed, and d) the results get sent to the necessary body parts. It may be
blazingly fast, but light and electricity can only travel up to a certain speed. You also need to take into consideration that the reaction time
isn't just input->process->output; when you're moving, your body is constantly sending signals back and forth to the brain to determine whether
you've moved too much, not enough, whatever.
I hope some of that made sense somewhere