posted on Dec, 15 2005 @ 08:34 AM
I can't speak for Maya, as I've only used 3DS Max and Blender, but based on my experience with those two I'd say you should be alright as long as
you have some patience. The program may (or may not) run smoothly as far as editing your scene, but as jra said rendering can be quite time
consuming.
Originally posted by nukunuku
But do have at least gforce2 graphic card, or any other that works well with openGL
I was under the impression that the graphics card really didn't make much difference when it came to doing 3D art work. Rendering in a 3D modeling
program like Maya, 3DS Max, Blender, whatever, is really just FPU intensive. Graphics cards are mainly for doing realtime translations and quick
image blitting, and other stuff you'd find needed more in games. Maya et al. (to the best of my knowledge at least) don't really use hardware
accelleration for rendering your image when you're done.
I'll have to look this up, but I remember being a bit shocked when I heard it--I'd thought that in order to speed up rendering times on something I
was working on, I'd need to go out and get a killer card. Then I heard I need to get a killer processor in order to get it out in under a couple of
hours. Of course, if I'm wrong on this I'd appreciate someone correcting me