posted on Nov, 24 2005 @ 05:08 AM
The basics of /exploiting/ muscle memory preenergization of initiative in attack is not the action of the body but of the minds ability to exploit
it's 'EEPROM overlay' to instinct.
In creating an ability to reach in to the point where you know the opponent is **going to be** as a function of 'scaling' his biometries and letting
him come to you in (seemingly) speeding your own response to a proactive level.
The former skill is based upon multiple cycles of observing (prior experience really) length and plane of limb motion for a given body height and
density of muscle/bone mass (twitch speed) in creating a virtual circle of engagement around the threat that you enter ONLY to create tangent
intercepts on their body.
A punch can only be swung so many ways so if you memorize the plane of motion (+/- .5-1ft) that is likeliest due to body tells and muscle isometries
('cocking motion') and then control the 'FSPs' of Facing, Spacing and Pacing you can ensure that ONLY you can reach contact first while X cannot
get to (some other part of you) in a feinted secondary attack equivalency.
At which point you can literally begin to read your (untrained) opponents neuromuscular 'mind' to take him down with relatively little trouble.
The problem, as others have mentioned, is that the first guy you have to defeat is Darwin and the second is Newton. Fighters tend to be built and
mindsetted for the pastime while defenders tend to be soft and lacking in regular exposure to conditioning and willpower reinforcement to take and
give damage without psychological rout.
It just simply takes a certain base conditioning to create any particular type of combattive (fast and hard) motion and those who are in great
condition can both extend farther, faster. And fight closer in. Without losing the muscle-attach/joint-angle equivalent ability to 're-cock'
themselves and attack again.
Meanwhile, the wider that the 'average joe' has to swing to get the same effect, the longer the path his foot or fist (knee or shoulder) will
physically take through space and thus more predictable his attack becomes even as things like torso displacement push-pull him off balance and leave
him many seconds away from a continuation of the fight.
No matter how 'good at X do or jutsu he his' (my belt holds up my pants).
This is why, in the movies, you see such long punches and kicks which begin so far away that the telegraphing is obvious enough for the audience to
'see it coming' and understand the choreography of these basically bogus attacks that supposedly allow a small person defeat a big lout by virtue of
some kind of 'taikwondo kick' or other exaggerated energy amplification maneuver.
Make the fight REALISTIC however (moving so that you are each within arms reach) where those attacks become much faster and harder to predict (below
eyeline) and things descend to the brawl where the strong man is better off controlling his enemies limbs completely and things often end up on the
ground in a messy finish of short sharp moves and "I'm on top so therefore you're not winning" foolish attempts to trip, roll and pin.
My instructor told me that you should never kick above the waist because it takes too long and you should /never/ chase an threat down because 'not
being a bird' (able to control your vertical descent rate once commited) it's beyond stupid to give yield positional advantage to an opponent coming
back up.
Or his friends above you both.
Obviously for weapon fighters and cops who may need to gain control of an individual to disarm them, things are different. But even here, you need to
keep in mind three things:
1. Assault Rifles typically have 25-30rds. Autopistols at least 8. The likelihood of you /ever/ facing an enemy that is alone AND unarmed at the
same time you are is next to nothing. Similarly, tazed individuals cannot move a single muscle under conscious control for at least 5 and sometimes
as much as 45 seconds and are usually weak as a kitten for 2-3 minutes after that.
i.e. If you have the time to back off and employ a weapon. Do so.
2. Good Cops never die alone. While soldiers (bangers, school bullies) often fight in packs. This means that if you get in your partner's way,
fangs out and aiming for that perfect victory or vindication of self in return for a cheap shot, s/he can't help you survive let alone control the
fight. While, if you die because some other (unseen) ass hawked the fight until you 'went down on' your opponent, it's also _your fault_ for
getting buck fever.
3. The only thing that counts when your life is on the line is winning and any time it's more than 1.v.1, your life is lynchable. This is likely
where the SEAL and Marine systems depart the norm of fighting tactics because they are likely taught incapacitation or kill shot techniques which make
their response infinitely more capable against massed or dangerous foes.
In any case, if you can't win, don't engage. Block, back off, and let the enemy feel you would rather run to sate his ego without stoking the
predatory chase-impulse inside.
If you can't avoid engaging, go ugly earlier (White, Yellow, Red, Black) before the other guy controls the degree and pacing of the escalation
sequence through typical brawler psyche-up push and shove and yell and cuss motif.
Again, only a fool enters a known risk condition without an ally and/or a pre-spied way out
.
But if it comes to it, both for "I'm already here by the time you respond to there...." and for dominant psychology intimidation effect, the
who-dies-first-second-third method of slaughter before fighting is often the only way to win /thru/ to an exit from a field which your opponent may
well himself have chosen the optimum qualities of an ambush in terms of controlled approaches, remote isolation and numeric advantage.
CONCLUSION:
Until you teach lethal technique, unarmed 'self defense' classes only work to increase confidence in the face of those who are so interested in
speed of profitable escape (mugger 101) or psychologic self-assurance of victory (the bully/rapist mindset) that you can make it obvious that you are
not an _easy_ mark.
Especially for women, the outcome is still pretty much inevitable if their opponent has their testosterone up or a patient (ready weaponed) desire to
win at all costs.
That is why (foolishly, IMO) most such course forms end with 'and then you run'.
Soldiers don't run but they are about as likely to fight open hand as they are to climb a building and beat their chest swinging at airplanes.
KPl.