Sony: The Rise and Fall of a Criminal Gaming Empire
Sony, as a gaming company, was created on crooked bullying tactics; and now that Sony is in severe debt and facing many legal difficulties, they could
be ending as an entire company in the same manner. I am here to tell you that if you support Sony, you are supporting criminal business and the
eventual downfall of gaming.
Sony, first and foremost, is a criminal company
Settles Disc-Read Error lawsuit
PS2 was manufactured so poorly that many ended up commonly with disc-read errors (DRE). A class-action lawsuit was filed, and now PS2 owners who have
this problem are entitled to $25, a free game, free repairs, or a replacement system.
www.gamespot.com...
Settles lawsuit over fake movie critic
Sony was sued because it completely made-up a movie critic to praise movies from Sony. They had to settle the lawsuit, but never admitted fault, and
continually called it "freedom of expression". The settlement class includes anyone who, between Aug. 3, 2000, and Oct. 31, 2001, purchased a ticket
to "Hollow Man," "Vertical Limit," "A Knight's Tale," "The Animal" or "The Patriot" in the United States
abclocal.go.com...
Loses lawsuit over patent infringement in dual-shock controllers
Sony was sued by the company Immersion over patent infringement in Sony's dual-shock controllers. Sony eventually lost 82 million dollar lawsuit and
had to pull all PS2s from shelves.
www.gamespot.com...
Settled lawsuit over illegal use of Pac-Man sound-effect
Sony music was sued by Namco over copyright infringement in certain songs. Namco claimed that sounds from its game Pac-Man were used without consent
or royalties. Sony settled the lawsuit out of court.
www.gamespot.com...
Sued over rootkit spyware in music CDs
Sony has recently been sued in a class-action lawsuit over hidden rootkits in their CDs. When played, digital rights management software is secretly
installed, and can do serious damage to a computer.
www.gamespot.com...
Accused of price-fixing online retailers in the U.K.
Sony was just accused of price-fixing in the U.K. in an attempt to keep online prices higher than elsewhere.
www.joystiq.com...
Aside from legal fiascos, Sony knows how to kick-it totalitarian style.
Sony's no 2D game policy
Sony has, or at least had, a strict no-2D games policy on its game systems not long into the life of the PlayStation brand. This was combined with
Sony's "more mature" ad campaign. This could have been an omen to the lawsuit over Grand Theft Auto (that lawsuit was not listed above because it
was ridiculous and dismissed).
www.earth-2.net...
Policy affects PSP and disallows a 2D Castlevania
forums.spong.com...
Sony runs offensive ad campaign "10 years of passion"
Obviously, some people still managed to salvage some respect for Sony, so Sony felt it was time to try being immoral in another way -- a more
spiritual way. An ad campaign in celebration of 10 years of the PlayStation brand showed a teenage male wearing a headpiece reminicient of Jesus at
his crucifiction but remodeled with PlayStation button symbols and featured the tag-line "10 years of passion". After being insulted by the Pope
himself, Sony pulled the ad.
www.joystiq.com...
Why Sony is considered a thief when "all companies 'borrow' ideas"?
Let's take a look back at the history of the Playstation controller, shall we?
PS1 Controller
Directional buttons on the left, four buttons on the right. Addition of handles and 2 additional shoulder buttons. Very reminicent of the SNES
controller. That's not really that big of a deal. The problem comes with new models.
PS1 Dual Analog Controller
Shortly after the Nintendo 64 release, Sony re-releases its controller with analog sticks -- two of them. To think of analog as a must for 3D gaming,
one must then wonder why Sony didn't include it in the first place. Right now the only thing that Sony has added themselves are more of other's
ideas -- another shoulder button, another analog stick.
PS1 Dual Shock Controller
As if one re-release wasn't enough, Nintendo releases the rumble pack, and Sony scraps the Dual Analog and releases the Dual Shock controller with
rumble functionality.
PS2 Dual Shock Controller
PS2 keeps the same design as the PS1's Dual Shock controller, but adds analog buttons, which Nintendo had never done before...but Nintendo hadn't
released its console or its controller, yet. Sega had, and the Dreamcast had analog triggers; the first of its kind.
PS3 Dual Shock Controller
Sega dropped out of the console race, Microsoft kept its controller basically the same as the Xbox Controller S, and Nintendo was waiting to release
its controller. What did Sony bring to the table? Nothing. The controller's functionality remained exactly the same.
I'm not going to say Sony brought nothing to the table in terms of input concepts. They added the additional shoulder buttons, the dual analog
set-up, analog buttons for every button, and clickable analog sticks. The problem is that with the exception of the clickable analog sticks, the other
ideas in some facet had been done.
Conclusion? It's not that other companies don't borrow ideas, it's the fact that Sony has been very brash when it comes to others' ideas with the
controller design. Every time a new idea was brought to the market when it came to input, Sony immediately went out of its way to implement it itself.
Can't really fault them; it's worked out perfectly for them. It has simply brought them a bit of an unfavourable reputation.
Aside from the controller, there are also...
Obvious rip-off of WarioWare games
Why bad-mouth Nintendo when you can be more repugnant? Steal their ideas! Just like this obvious rip-off of the WarioWare games made by Nintendo.
www.geekonstun.com...
Logos, anyone?
Sony copied everything else when it came to the SNES, so why not the logo? Take a look for yourself.
For those who say Nintendo is at fault for their part in Sony's entry into gaming and their current position in the marketplace
Nintendo "backstabbing" Sony was simply Nintendo not being stupid. Sony demanded royalties on every console, and complete manufacturing rights which
would allow them to produce the add-on themselves while paying Nintendo nothing. Furthermore, the SNES had a Sony audio chip, which Sony tried to use
as a bargaining chip -- who backstabbed whom?
Better games on the PlayStation brand? Sony does well namely off of third-party support -- almost anyone will agree with this. If Sony hadn't used
CDs -- which were easily bootlegged -- they would not have won over the third-parties who weren't as pleased with Nintendo's cartidge format. Sony
lost money with the PlayStation in order to get those third-parties. The PS2 sold because of those same third-parties, and the fact that it was out
earlier and bought largely in part of it being a cheap DVD player. Meanwhile, Nintendo being snubbed by many third-parties, still manages to do well.
Says a lot for what games they can produce on their own.
Nintendo should have supported online the same as Sony? Nintendo DID support online the same as Sony -- down to a T. Buy an adapter, ahve broadband
Internet and away you go -- providing games are made with online in mind -- which games weren't because third-parties didn't support online for
Nintendo consoles. Either way, Microsoft led the way with online, and even then only 10% of Xbox owners had Xbox Live accounts.
And why Sony -- and also Microsoft -- indeed are less about the games than Nintendo
Repeatedly an argument that comes about is that Nintendo is the only one that is all about the games, and the rebuttal being that all companies are
only out to make money. Here's the catch;
Sony and Microsoft are electronics and computer companies. Their other divisions influence their console design. Why would Sony push for HD? Because
they make HDTVs. Whether it is or is not good for gaming -- I am not going to argue either way -- it is more likely the fact that Sony makes HDTVs, so
using the PS3 to influence buyers is only natural.
Nintendo is entirely comprised of its game divisions -- they want to make money off their games and consoles, and they do. They will do what they can
to sell their console, which for the most part, is to balance the price and hardware to appeal to the most consumers. That also goes for the games --
which having rated E games allows for the widest possible audience.
If there were to be another videogames crash, Sony and Microsoft have other divisions (although Sony is apparently in financial shambles right now)
and would have other outlets of revenue, while Nintendo would have serious trouble -- so Nintendo has the best reason to maintain the gaming industry
as it is. Meanwhile, similarly, Sony and Microsoft make electronics and computers, so if the gaming were to merge with these difference areas of
technology, it would benefit them; but Nintendo would have no reason to want that. Sony also makes high-end electronics, so pushing more functionality
at a premium price is more towards their business design.
This was just a summary of what "All about the games" is supposed to mean, and not that every company isn't out to make money in whichever way it
can.
Additionally, ever take a look at the hype lead up to the PlayStation consoles? What does it have to do with gaming? The original PlayStation featured
images of Final Fantasy and stunning 3D graphics. Then PlayStation 2 rolled around and the "Emotion Engine" had all the hype. Tech demos of facial
animations and the Final Fantasy VIII ballroom scene. Neither came close to living up to what were "representations of what should be possible". Now
comes the PlayStation 3 and again, we have these theoretical cinematic trailers. And of course, it wouldn't be a PlayStation launch without an
over-the-top, clearly-not-gameplay video of Final Fantasy (
gametrailers.com...). Well, don't be surprised when
what you get is minimally better than Call of Duty 2 for the Xbox 360 or whatever games are available at launch for the Nintendo Revolution.
Go ahead and argue that Sony is the best games company -- no matter what argument you come up with, it won't match what one could make for Nintendo.
If people hadn't bought into the false hopes that Sony provided them, then third-parties would have stayed with Nintendo and all the franchises that
make Sony #1 in the console market with them. If you support Sony because of the games, so be it; but I find it hard to support them when it is clear
that there is absolutely no moral conscience in the company.
SONY, YOU HAVE BEEN PWNT.
[edit on 20-11-2005 by Yarcofin]