Okay, I've posted a lot of things asking 4 Halo, now, put ur answers 2gether, and put 2gether a new version.
Covenant, Humans, or both.
Weapons, Groups, Vehicles, etc....
The years can b 2530, when it started, 2 2552, or anytime around it or before it.
Me[clears throat]:
2152, Humans
Groups:
Marines: Infrantry, Armored 4 Tanks and APCs, Space[have specialized weapons], Snipers: 2-Man Teams 4 recon and sniping period
ODSTs: Spec Ops 4 clearing, securing, or reinforcing by paradropped from a ship high above. Along with sniper teams that do like the Marines, but
trained better and can do more.
Pilots: 4 Air Vehicles
Body Guards: 4 like the admirals, generals, and other vips. Their like the Honor Guards 4 the Covenant. Well skilled, equiped, and protected.
Spartans: Same, but also have 3 sec jetpacks that can regenerate power after a while.
Swordmen: I really have 2 thank truttseeker 4 this. U remember when I asked about the Longsword Fighters being Marines or what? Their mainly using
swords like the Covenants Energy Swords, but will also have a pistol, and while well protected.
Crewmen: Troopers and crewmen who man the ships and stations. Mechanics, Cooks, etc....
Weapons:
.50 Cal Laser Pistol: Range of 200m, 2x scope, retrackable stock, can b equiped with silencer, shotgun attachment, sniper attachment 4 500m range, 30
Shot b4 recharge, semi, but if u hold the trigger down on semi, u get a 3-rd burst, fully auto
9.5mm Laser Rifle: a bit larger than a SMG, 75 shot charge b4 recharge, sniper attachment 4 800m, shotgun attachment, 6x power scope, silencer able,
Semi, but if u hold the trigger down on Semi, u get a 3-rd burst, and fully auto
Semi RAIL Technology Bullpup Sniper Rifle: 10 RD 14.5mm or 20mm Clip, 24x Night Thermal Vision Rangefinder Scope, Rounds: High Explosive, Armor
Piercing, and Normal Full Metal Jacket, range of 2 miles with 14.5mm, and 1.5 Miles 4 the 20mm, 20mm are mainly for vehicles, while 14.5mm r 4
personnel
Semi-Auto 40mm Grenade Launcher: 12 RD Circular Mag, 300m range
4-Barrelled Rocket Launcher: 4-102mm Rocket Packs, 500m range, lock-on able, very large and heavy though
Sonic Wave Gun: As it says, fires sonic waves, either tight and straight or lose and wide that would kill them after a few hits, and it would knock
them back, so either way, they'll stop shooting when hit, and even after they've recovered, they'll have trouble shooting back, has shortrange
though, 10m 4 tight, and 5m 4 wide
Portable Laser Minigun: Like the other machine gun, but u can carry it anywhere u want. 500m range.
Energy Sword: It's like a Lightsaber, and only Spartans, Body Guards, and obviously, Swordmen can use em.
Mines and Satchel Charges: Obvious, plant em, mines explode automatically on contact, stachel r more powerful, but have 2 b manually detonated by a
detonator.
Accesorie Weapons[All go beneath barrels]:
20mm Gauss Grenade Launcher: Specialized 1s 4 the Laser Pistol, Rifle, and Sniper Rifle. Range of 300m 4 pistol, 500 4 Rifle, 1000m 4 Sniper Rifle.
1 RD 4 Pistol, and 4 4 Rifle and Sniper Rifle Clips
30mm Suppressed Grenade Laucher: 1 rd clip, ment 4 pistols or rifles sense they're small. 300m range
40mm Grenade Launcher: 1 rd clip, pistols and rifles, 400m range
Sentinel Beam: Either can b used 4 harm, or repair sheilds, say 100m range, and can regenerate power like lasers.
Vehicles: All can b called in, and if there is a place land, they can bring fresh troops, supplies, and vehicles.
Scorpians r the same
Warthogs: Most got the same features, speed, armor, and so on as b4.
LAAG: .50 Cal Laser Minigun
Gauss: Same
APC: extended Warthog 2 carry more ppl, but a bit slower and less mobile
Rocket: Uses the 4-Barrelled Rocket Launcher instead of Gauss or LAAG Weaponary
Medical: As it sounds, it's meant 4 medical treatment. In other words, when an area is clear, send 1 in, and heal ur troops, but it has no weapons
but of what the troops with them carry.
Artillery: Obviously, 4 long-range bombardments that u can call in.
Pelicans:
Transport: Same
Medical: Same outside, but where the troops go, there r places 4 medical equipment and strechers. Again, call 1 in 4 dead or wounded marines, and they
might come back 2 repay u......
Assualt: Has more guns than others. 3 Minguns in the back, an anti-tank laser gun in front, like b4, 2 miniguns on each side, and anti-tank and
miniguns on the wings, capable of crushing anything in it's path, well, maybe not Scarabs and Ships, and is able 2 b called in 4 Close Air
Support!!
Heavy Transports: Meant 4 heavier loads, like it can carry 4 Scorpians 4 example, or 8 Warthogs, except the APCs which would b 6. Even can carry an
entire Platoon of Marines, say 40 Guys, but like u would need all them.
Longsword: Space Fighter and Bomber Versions, both can come in 4 ground support or planetary engagements.
Cybers: New, full with High-Explosive lock-on missiles and and heavy minguns. But have 2 b carried by heavy transports.
Space Ships and Stations r pretty much the same except in weaponary.
There would also b Sentinel Robotsl, both ground and air, 2 support u in repairng and fighting, but all they have is a Sentinel Beam, except 4 a Major
1 that is like the large cyber from Republic Commando, with a cannon and a few rockets and miniguns.
The Covenant r the same also.
Sry, I thought A LOOOOOT about this. lol
[edit on 10-6-2005 by SEAL Trident]
[edit on 11-6-2005 by SEAL Trident]
[edit on 11-6-2005 by SEAL Trident]