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Sea state has no effect on your speed, or the enviroment when you are doing your ASW work. Nor does it prevent you from launching aircraft or missiles.
Originally posted by edsinger
Well I guess so......Just becuase I havent flown the good old 14, doesnt mean that I know that Phoenix's are not for Mig21's, if they were why did the Libyans get Sparrow's? And I would argue that a Mig21 is just as nimble as a Mig23.
Well?
Originally posted by COOL HANDSea state has no effect on your speed, or the enviroment when you are doing your ASW work. Nor does it prevent you from launching aircraft or missiles.
Well you are correct there and Fleet Command does?
Well wouldn't we both love to play with the Database that the Aussies are using for the sim Really if it has been a while since you played it, I would think it would be worth a re-look on your part. A whole bunch of the game has been redone, it even has 'nukes' now. You seem to be the type that would put it to good use. Maybe when Multiplayer comes out we can go around.......
Originally posted by gooseuk
Sea State has a HUGE affect on ASW work, it reduces your passive systems next to nothing, even then i suppose you could use a towed array, but you have to be careful that the up down moment doesn't rip if of the ship.
In hi seas you can't launch your ASW aircraft, aka helicopters, sure... you might be able to launch it, but recovery would be a flat zero, it also reduces the ability to launch missiles as if you are launching you missile and the ship pitches down that missile will impact the water, not to far from your hull. Sea State has a HUGE effetc on ASW work.
- Phil
Originally posted by COOL HAND
Because:
1. The Tomcats in question were not loaded with Phoenixs
2. The engagement ranges were all done within visual ranges.
No I do not think it does, but it cant control down to a gnats ass like that. DW lets you take control of a 'piece' of equipment, not a Fleet. These are to different products altogether.
Originally posted by COOL HAND
Not that I remember, but I know in DW your speed is affected by sea state. In addition, you also loose speed in your turns depending on how much rudder angle you use. Does any Harpoon version take that into account?
Originally posted by COOL HAND
No, it is not worth a re-look on my part. Those games were good, but they cannot compare to what the guys at Sonalysts are putting out.
Originally posted by COOL HANDAs far as a MP game, DW already has that in it. Did you not happen to notice that?
Originally posted by PeanutButterJellyTime
When I feel like shooting some SM-2's or popping off some 5" rounds I play on the real thing. I'm a defense contractor for the Aegis Weapon System and get to use the real equipment at work every day (simulated ordinance and hostiles, of course )
Originally posted by COOL HANDIf you have RAST gear you would be surprised at the sea states that you can operate helos in.
Originally posted by edsinger
Very good. ROE... you do know then.
No I do not think it does, but it cant control down to a gnats ass like that. DW lets you take control of a 'piece' of equipment, not a Fleet. These are to different products altogether.
Well I cant argue with the quality of what Sonalsts have done but they are 2 different markets, If they were to do a "Fleet Command II" then I would listen. If I wanted to control a Seawolf, 688, or P-3 then I would look more seriously at DW, its a fine game for sure. If Harpoon is not your taste then fine, no sweat.
Originally posted by COOL HANDAs far as a MP game, DW already has that in it. Did you not happen to notice that?
Again, its s different game, MP has not been a harpoon option since the Harpoon Online Fiasco a while back, it soon will be though.
Originally posted by COOL HANDThen by your own admission you are saying that it is not a very realistic simulator. If you cannot control things down to that level, then you are playing in fantasy land at not the real world.
Originally posted by COOL HAND
I never said it was not my taste. You are the one who is touting it as a very realistic simulator, and I am trying to show that it is not. I think that if it was the Navy would have chosen it as a training tool. As it was they did not. They probably saw all of its faults and determined that it was not useful because it does not deal in real world capabilities/limitations.
Originally posted by COOL HANDBut who would want to play it? I would not, unless they fixed all the faults and offered to host various levels of experience.
Originally posted by edsinger
And yet Harpoon serves a different purpose is all.
The Navy did not choose it for reasons other than realism, Many do still use it and the Harpoon Pro is a 'military only' product.
Did Dangerous Waters have to get permission to be exported?
Thats fine - Play DW if that is your cup of tea. I for one will be one playing it and there will many many others, and I will make you a bet, in 5 years Dangerous Waters will be gone the same as 688I is now, and yet Harpoon will still be around.
Nice talking with ya! We just like different things.
Originally posted by COOL HANDWhat purpose does it serve other than entertainment?
Originally posted by COOL HANDNo, why would it? The game contains nothing classified. For that matter neither does Harpoon. Sounds to me like they are using that fact as a ploy to lure people into thinking it is a quality simulator of what the Navy can do.
Originally posted by COOL HANDHow about a counter bet? I bet in five years, Sonalysts will have more ex-Navy people working with and for them than the guys who make Harpoon.
Originally posted by COOL HANDGood talking with you to. Always like to see fellow Navy folks on the board.
Originally posted by edsinger
Originally posted by PeanutButterJellyTime
When I feel like shooting some SM-2's or popping off some 5" rounds I play on the real thing. I'm a defense contractor for the Aegis Weapon System and get to use the real equipment at work every day (simulated ordinance and hostiles, of course )
So would that be the 5" 54 ?
How about the AGS 155mm?
Originally posted by PeanutButterJellyTimeThe AGS is still early in it's development but is coming soon...
Originally posted by PeanutButterJellyTime
Originally posted by edsinger
How about the AGS 155mm?
The AGS is still early in it's development but is coming soon...
Originally posted by edsinger
These missiles are for Backfires and Cruise Missiles, not highly agile tactical aircraft like a Mig 21.
Originally posted by Taishyou
Just noticed this.
Originally posted by edsinger
These missiles are for Backfires and Cruise Missiles, not highly agile tactical aircraft like a Mig 21.
Please take a look at all the AIM-54 kills by F-14s by IRIAF during Iran-Iraq war. Scores of MiG-21s, MiG-25s, etc shot down.
www.acig.org...