posted on May, 15 2020 @ 05:22 AM
a reply to:
shawmanfromny
It's definitely a step in the right direction in terms of visual fidelity and rendering, but I'm more interested over the last few years in seeing a
jump in granularity and detail within game worlds.
eg: - I want to be able to open containers, drawers, cupboards etc in an RPG and actually rummage through the contents. I want to find objects within
other objects - like items concealed within a book on a shelf. I would like to be able to see all the components of a racing car's suspension move
dynamically within a racing simulation - which I don't feel has been done yet (and I own all of the leading racing sim's on PC).
...in short, I would prefer an increase in the level of detail and granularity within the game world being presented, rather than an increase in the
detail level at which that world is visualised. There is a big difference between those two objectives, but I feel we will see what I am referring to
in the next 5 years.
Visual increases are easier to scale and control dynamically based on hardware, where as increases in the fidelity and detail of the actual world,
require an increase of computational power, that I suspect is hard (but not impossible) to offload to video cards.