Thank you guys for the positive feedback on the idea. Much appreciated! Big time!
I think it's a very interesting hobby, and in the end much cheaper than say model railroading or something like that and for me I always have to begin
with the end-game in mind and it needs to function, the activity, in the context of a deeper and higher purpose.
I'll work to create and upload a test video within the next few days to a week. It will just be "Bob" on the road from American Truck Simulator,
shooting the # to make the drive a little more interesting. Perhaps to explain why he's talking to "you" like an imaginary friend as the audience is
in part due to him being a little "touched" a little crazy being in recovery from left-over PTSD from his time in the Airforce in the Persian Gulf
flying an FA 18-C Hornet off an aircraft carrier (which will take me at least six months to learn how to operate in DCS World) after a period of time
as a rebel gallivanting around the USA in GTA V &/or GTA V online.
For the larger plan to string it all together in a sweaping narrative, my thought is to spend the next six months just playing, learning, and
recording and editing, to experiment, while starting to write out a bit of a screenplay for the various chapters, the first of which will explain the
story of his grandfather, Victor & Victor's best friend (also named Bob who Victor named his son after before he died making Bob, Robert the III),
both of whom die in Normandy in WWII while reincarnating into the 30th century (Star Citizen universe) and who, via a loophole in quantum jump
technology, return to early 21st century earth to pick Bob up and take him to the future (I might have him ask them - "doesn't this violate the
grandfather paradox?", in response to which the future Victor will say simply, "no, not in the case of reincarnation") where he exists like a man out
of time, suddenly thrust into the gruelling training regimine of Squadron 42 although he'll be right at home in the future space-variant of the Hornet
from his days in the Persian Gulf.
I'm also aware that in terms of game play and narrative that the release of Star Citizen PU Beta (sometime in late 2020?) will transcend what's
possible in every other game, but by the time Bob gets to that universe, his various experiences in the 21st century Earth plane could be called upon
as flashback episodes lending further backstory and character development to what's going on for him in the 30th century, like that time he got a hole
in one when playing that course in Hawaii, or when he won that rally race in the new Dirt 2 gameworld (coming out late Feb 2019), or when he became a
Formula One Driver to try to reclaim the thrill of flying as a fighter pilot) the possibilities are endless.
I will call it "Bob's Excellent Adventures" and have a disclaimer that Bob is a fictional character and that any similarities to real people, places
and things is entirely unintended and accidental. It will be very comedic in orientation, but serious too when and as needed.
The whole goal or object will be to really MOVE people regarding a whole host of issues relating to self identity, family of origin, philosphy, and
every manner of allegory and plot development with two main principals involving paradigm shifts (the best part of any really good joke) and the NLP
axiom that "context & framing is decisive".
When you hang out with Bob and pick up on the things he teaches through fortune and folly and via simple dialogue including with his imaginary friend
who's always watching, and you "grok", you just can't unlearn what you've learned since once the mind and heart changes shape it cannot go back to its
original configuration. However, instead of taking the Hollywierd approach of manipulating the audiance to embrace dark themes, the aim will be a kind
of reverse brainwashing which will hope to make a mockery out of their MO, kind of like Neo when he's fully aware of the Matrix. That's the frame of
reference I'd like to convey, that higher POV based on universal principals threading through all worlds whereby life itself is seen as story, and the
various roles we play just roles we play not to be confused with the one who's playing them. Serious, but not serious, holding in reserve the
possibility of real FUN!
Bob will also stand for true Civility in the gameworld.
Notice how in on-line play how, because there's no major rules or consequences that all pretense of Civility and of good conduct is thrown to the wind
by the gamers ie: in American Truck Simulator, if you go on-line to form a convoy or something like that, that all the other TROLL players want to do
is F you up by ramming your truck, or if on-line racing, to crash your car and just be a pain in the ass.
This makes no room for that kind of nonsense, and in the Star Citizen universe, the aim will be to avoid getting killed and losing one's life and
character, although i suppose it wouldn't be the end of the world if Bob eventually died there at the hands of pirates with his son taking on the
mantal of his entire legacy, extending into still more story making.
Just sharing my ideas about it.
Thanks again for the positive feedback!
Ankh
edit on 7-10-2018 by AnkhMorpork because: (no reason given)