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originally posted by: DictionaryOfExcuses
a reply to: Metallicus
So, you wish that you were an asshole with poor taste? Or are you one already?
originally posted by: TinfoilTP
The makers should be jailed, what's next a game of rape. How is this even getting to the publishing stage?
originally posted by: NarcolepticBuddha
a reply to: worldstarcountry
Columbiner freaks. Look for their trademark pin in the game.
Tokyo, Japan (CNN) -- The game begins with a teenage girl on a subway platform. She notices you are looking at her and asks, "Can I help you with something?"
That is when you, the player, can choose your method of assault.
With the click of your mouse, you can grope her and lift her skirt. Then you can follow her aboard the train, assaulting her sister and her mother.
As you continue to play, "friends" join in and in a series of graphic, interactive scenes, you can corner the women, rape them again and again.
The game allows you to even impregnate a girl and urge her to have an abortion. The reason behind your assault, explains the game, is that the teenage girl has accused you of molesting her on the train. The motive is revenge.
What happened to RapeLay is an example, said Bien-Aime, of why Japan needs to police game makers.
"It's obviously very difficult to curtail activity on the Internet. But the governments do have a role in trying to regulate this sort of extreme pornography of children, both in their countries, and through the Internet ," she said, adding that they were calling for the Japanese government "to ban all games that promote and simulate sexual violence, sexual torture, stalking and rape against women and girls. And there are plenty of games like that. "
Those games are known as "hentai games." Almost all feature girlish-looking characters. Some of the games are violent -- depicting rape, torture and bondage in detail.
Goth kids have shot up your school, and it's up to Pico to save the day! Originally featured on Newgrounds in 1999, I finally refactored the .FLA to accommodate faster computers. The problem with this game was that it was meant to run at 24fps, but boss battles slowed down and made things easier. As computers got faster, so did the boss battles.
Pico was made in Flash 3, before the availability of variables (or just about any code, for that matter). To simulate stored data, I weaved a complex web of movie clips that gave orders to the main game. Unfortunately, I wasn't aware of frame labels, so all the commands referred to frame numbers. This meant making changes to the flow of a boss battle (ie inserting frames to slow down movement) caused MASSIVE problems to arise. I finally muscled through it, so now you can beat the bosses on a fast computer!
originally posted by: trollz
originally posted by: NarcolepticBuddha
a reply to: worldstarcountry
Columbiner freaks. Look for their trademark pin in the game.
What is this "Columbiner pin"? I saw it mentioned previously, I think by you, in reference to the Soviet red star. Are you still calling the Soviet star some kind of "Columbine symbol"?