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originally posted by: roguetechie
a reply to: Mr Peter Dow
I've been working on similar systems for a long time...
originally posted by: roguetechie
a reply to: Mr Peter Dow
Can I get your permission to integrate some of your work with mine?
originally posted by: roguetechie
a reply to: Mr Peter Dow
I'm not quite ready to put my stuff out in public, and it'll be awhile before I can do much more than mess with it in design software and do some basic simulation stuff with it.
You can be assured that if anything comes of it positive or negative that I'll contact you first before putting stuff out in public domain.
For now though it'll just be some casual and informal small scale experimentation.
originally posted by: pauljs75
Interesting. May still want to round out the sharp edges just a bit more, or at least the inward facing ones. If there's a spot that a stress fracture or crack will start, that's likely going to be it.
originally posted by: pauljs75
The above shows a variant I 3D modeled with some modifications in order to get rid of the sharp edges. I suppose it could be tightened up more if needed.
originally posted by: pauljs75
Other than that, you could make some hexagonal capped on one end with a good bit of overhang. They'd still interlock underneath by tessellating as they do in your example, but the gaps between them wouldn't be exposed much with the capped pieces facing outwards. You could have 3 capped placed for every 4 that aren't. Shouldn't be too hard to picture.
originally posted by: Mr Peter Dow
Now to consider the important issue of interlocking trispokedovetiles against movement in the direction normal to the tiled plane, which for the application of tiled armour would be the normal to the armour surface, in the direction of a bullet's path.
BILAYER TRISPOKEDOVETILES
I propose that the unit armour tile be comprised of 2 joined trispokedovetiles with matching HEXAGON parameters but each with a different CIRCLE percentage.
For example, suppose we choose trispokedovetiles with CIRCLE = 100% and 121%.
The reason for choosing C100 for the outer layer of the armour is because its 120 angle corners would be more robust.
The reason for choosing C121 for the inner layer of the armour is because CIRCLE = 121% offers the largest percentage where the neck attacking the outer part rings is at least twice the thickness of the ring, attempting to balance the robustness of the ring parts to the robustness of the neck versus tensile stresses.
Stacking and joining those together forms a bilayer trispokedovetile, "C100+C121".
Drawing the 2 layers semi-transparently we can see how the bilayer trispokedovetiles would interlock in the normal to the plane.
2/3rds of the tiles can be slotted together, either the yellows and the blues or the yellows and the purples or the blues and the purples.
However the final 1/3rd of the tiles would not simply slot in and would have be inserted by joining the two halves of the bilayer trispokedovetile in situ.
originally posted by: pauljs75
Other than that, you could make some hexagonal capped on one end with a good bit of overhang. They'd still interlock underneath by tessellating as they do in your example, but the gaps between them wouldn't be exposed much with the capped pieces facing outwards. You could have 3 capped placed for every 4 that aren't. Shouldn't be too hard to picture.
originally posted by: andy06shake
a reply to: Mr Peter Dow
Suppose adding multiple layers of the stuff, somewhat offset from one another, may alleviate the problem of any gaps in the interlocking tiles.
originally posted by: pheonix358
a reply to: Mr Peter Dow
Laser cutting is the way to go, depending on material.
P