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Crowd funded game Star Citizen close to $100,000,000, anyone else playing?

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posted on Dec, 3 2017 @ 09:33 PM
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a reply to: AnkhMorpork

OK OK, I'm sold. But, yes but! What about us who dont want to be spending massive amounts of hours in a game, I mean the game of life is already a time waster as it is, this game needs a quick get in have fun and get out go about things element to it, and yes 15 minutes traveling between planets while much better then 15 years. Well its still a hell of a long time.

But I see you got all kinds of gadgetry to keep you occupied in the mean time, better not be staring at a spaceship flying through space for 15 minutes to however long, and oh, destination ahead. You know, put that thing in auto pilot go into menu screen and plan your trip for what you get to your destination while on the way to said destination, or all kinds of things to keep you occupied in the mean time. What I am saying is, multitask.

But I see in that vid its got that down as well, even the chat voice dub lipsync with your digital avatar is pretty cool. If this was some years ago, I may have given it a shoot, but now a days, cant stare to long at a flat screen without going frizzy eyed, gives me headaches, messes with my eye sight and shoots, maybe 4 hours at most is what I can stand to look at these binary flat screens now a day.

Will probably wait for the VR version, always wanted to try the new VR craze, but never had an excuse or a game that would make me think its worth it. If this game comes out in VR eventually, I am so totally there. I just needed an excuse to save up my pennies for.



posted on Dec, 3 2017 @ 11:12 PM
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a reply to: galadofwarthethird


Gotcha. You also would need really high res and frame rate.

Star Citizen is about a year or more to become what it's intended to be, probably two years.

I'm hoping to see Squadron 42 in the spring sometime.

The gaming rigs are affordable now to run the Oculus Rif just fine. It works.

But that's been my quandary too the notion that you only have so many hours, you have to get in and get out on a reasonable mission one mission at a time.

I would focus on a mission schedule among a select but growing group of friends, however regimented that might sound there's no other way to do it.

When Squadron 42 comes out, the single player story version in the same universe, and they move to wave three on the Alpha testing, then we can rest assured that the game is indeed going to be released in 2018.

When I know that's going to happen, I'm going to buy a stake of land on Terra, just as a home base from which to operate.

As to strategy, one would have to first master many of the existing more complex mission objectives in Star Citizen while also being a bit of a master of Squadron 42, and then begin writing their own story and one which is sure to impact the lore of the whole game, which everyone does at some level, and that's the genius of it.

My strategy would be to form or join a squadron involved in guarding mining operations, to learn how that works and then get an Orion mining ship or more than one, which has a laser for cutting up meteors in the giant meteor field, that and cargo transport security, could even form a security co-operative with forward bounty hunting operations, to give all the lawless pirates a run for their money!

That would require four Hornet Ghost and Tracker and whatever the bounty hunting ship is called. Could sneak up on them and then collect on their bounty and/or warn them off, with unexpected superior firepower. By flying in close formation, maybe it might even be possible to make four or more ships appear on their radar as only one larger ship.

VIP's could then be offered safe passage with untouchability, and the tourism industry would flourish, along with trade. You'd then want to acquire, with all the mining wealth, practically every ship they have, or lease or own or for hire, but it would be better to own the whole fleet and lease or rent out ships to others. That would be a great recruiting lure. We have a functioning fleet and can perform, together, all the main functions but without fear of getting hit by outlaws trying to steal our ship, and then we would steal all of their ships while also collecting bounties. It could be very interesting, not unlike playing a character in a science fiction movie.

There'd be innumerable things for everyone to do to meet and exceed the objective, which in my case or based on what I'm proposing, would be to fly in a whole Armada of Cargo and other ships (they have a luxury yacht ship), shuttling valuable cargo, and VIP's, to and from VIP destinations both on Earth and Terra the Super Earth, which is rumored to become the future center of trade...

My strategy for the game would be to create a sphere of untouchability through the aid and ships of others, which would serve as part of cargo fleets, which can attract enemy fire and successfully engage in battles with opposition forces, whether they be meruading pirates who steal ships, or other looming and prevailing special interests operating within the game.

No doubt there'll end up being various wars waged back and forth.

Being nearly untectable with the backing of advanced radar and tracking, right at the leading edge of what's going on in the game, with ship to ship communications with your buddies and the ability to call anyone else in the game or to post jobs on the job board and accept the recruits for the mission, while backed with a whole fleet behind you, scouting, tracking and then radioing back the relevant data. Pirates wouldn't know what hit them! LOL

What's weird is that you might have to attend a meeting or get left behind.

Star Citizen definitely runs the risk of taking over a chunk of one's real life, and having people living what they percieve to be a more meaningful life in the "verse" than in their regular every day life and interactions.

And they'll gain influence in the game, and I'll help fly them from place to place in absolute security and luxury, while getting to know them on the deck, relaxing even as intermittant battles flare up from time to time around the perimeter, with not a care in the world except towards the various things that we're discussing.

I will be a recruiter, and a bounty hunter and a middle man, not unlike what i do in regular life. The guy in the background and on the periphery of SC lore, like Forrest Gump.

It's easy to see what the imperatives will be, and with protected exploration and prospector ships, we'll know where they will be.

The one thing that people do not want to have happen is to be killed and/or lose their ship.

Protecting that freedom will be number 1 priority, and Squadron 42 prepares us for that with the necessary military training.

It's aboslutely breathtaking in its scope. Now the only question remaining is if, and when, will it actually come out for real, and I have little doubt that Squadron 42 will be released in VR. They can't not and that probably explains part of the delay. They have to try to catch up with Elite Dangerous.

So I'm going to dive in now and get ready while learing to fly in DCS World, while trying not to get sick from vertigo and motion, which I understand that you adjust to fairly quickly.

That ace combat 7 would be absplutely freaky in VR.

That's just a video game and not a real simulation however, so I'll stick with DCS World.

Got some 'spendin to do... yikes!

edit on 3-12-2017 by AnkhMorpork because: (no reason given)



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