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originally posted by: NWOMGWTF
Thats very interesting. But as for playing those games on a mobile device, I don't see much functionality there. I sure wouldn't want to plug up a mouse and keyboard to my phone. Then you have to think about GPU and vRAM on a mobile device. It will be interesting though.
originally posted by: Aldakoopa
Some of those titles are pretty demanding for full fledged gaming machines. This can't be as good as it seems. Maybe on the lowest settings at 24fps. That's all I'd expect. Still pretty amazing though.
We’re today announcing that we will support, embrace, and work with all three of the industry’s most popular game engine and middleware solutions on the market today. Unity, Havok Project Anarchy, and Unreal Engine 4 will all be supported by us on Console OS.
While we have some glitches and bugs to squash before we demo them in public, we’re well on our way to delivering the first, and only true console-quality gaming experience using Android on the PC.
Our support for all three engines will be focused on scale – empowering game developers to use their existing Android game code base, and optimize it to deliver visuals typically assigned to traditional gaming consoles and traditional PCs. PCs and 2-in-1’s really sit in-between what tablets can do today, and what game consoles can do tomorrow.
For Havok, and Unreal Engine 4, they’ll run natively in x86 NDK code alongside Dalvik and ART. For Unity, we’re taking a bit of a different approach to supporting their SDK – massaging ARM code to do something truly unique on x86. We’re fusioning ARM NDK game code while passing through higher-quality graphics to OpenGL ES 3. This is made possible by our native ARM translator, that allows for both old, and new ARM-only apps to excel on Console OS PCs and PC Tablets.
The result with Unity and our upcoming Console OS SDK Add-on for Unity, is a game that only Console OS-class machines can drive, even though the code under the hood is being dynamically translated.
Bottom line, this is an important last step in our Kickstarter. It commits to game developers that making games scale up to Console OS hardware won’t be difficult. We’re going to start working directly with all three companies to help make the entire Android gaming ecosystem even better.